ive started over several times on normal diff and i have two comments so far.
1st… is the AI for Keep Moving.
i think i am losing ships to this command, it seems to hurt more then it helps.
i like the 950 range plasma gun with a targetting computer, i dont remember what they are called .[the targetting computers]
but it would be cool if you could like … get them to move in an arc, tangent to the enemy. staying in good weapons ranges…
is there a way to set up the AI to , kite some? not a perfect kite that would be overpowered. but … i was expecting the keep moving command to be smarter, and it just does not seem to be.
i had a cruiser that moved at .13… decent speed for a cruiser, and i was like, why do i bother? they dont move into range, AND THEN move into a tangent vector.
they just keep moving and help the enemy close range for its beam weapons, kinda … lame.
maybe i dont know how to setup the AI right? or maybe the keep moving command is bogus? i dont know? but its not working like i would HOPE.
to me it would be, move into range, then move into a tangent vector. but that isnt what its doing, or move into an arc, like a circle of death [mechwarrior term]. ???
my second thing to comment on , is the upkeep cost in the campaign.
i reached a point where i was at about 800 upkeep and about 1600 income.
i couldnt expand. i didnt have the resources to have a defense fleet and an attack fleet, …
it would be nice if we knew the upkeep cost of a ship before we built it. might make it easier to strategize that upkeep cost?
i mean i lost my homeworld like… 3 or 4 times, and then took it back[3 or 4 times]. and i tried starting over again.
i would like to see a reduced upkeep cost, or at least an indicator of what a ships upkeep is before i build it.
i mean repairs are cheap, but upkeep was killing me.
was too difficult to have a reserve, either a reserve fleet, or reserve resources.
cheasiest thing i saw was someone with 4 alligators took out like my whole fleet.
i um… i had keep moving on… and my ships with 950 range weapons ended up charging the alligators, and the alligators didnt even move …
and they wiped the floor with my minotaurs.
to me thats part of the space battle is the maneuvering and … [i mean space is frictionless right?]
anyways i was dissappointed when my fleet just ‘kept moving’ right at the alligators… and the alligators shredded them. i didnt even scratch one of them. i had them outnumbered i dont remember the details. i work nights and its my night off and i am up WAY past my bedtime.
i had the engagement range set for 943 i think. adn the fleet just Kept On Moving right into beam range and was vaporized…
to me normal would be what a competent player would play at and i gotta tell you. normal takes quite a bit more then mere competence.
i like the game tho.
i guess i will try the campain on ez mode.
[my first post. i do like this game its been a while since i got to scratch the moo 2 ship design itch]
thanks for letting me feedback,