So, let’s admit it. You have made ships you’re proud of. Ships that you want other people to see. Ships that, despite their odd odors, you show to all the visiting captains. And you should, for some reason that frigate with nothing but armor and engines has seen, and won, more battles then most cruisers or flagships dream of! But showing it to the visiting individuals can only get you so far. Eventually, you need a new place, a grander forum, to show the kickass might of your ships. That’s what this thread is for.
So post your ships! Build a ship you want advice on the stats of? Post it! Want to get ideas for your next ship, or see what other people would add to a fleet of that ship? here’s the place to get that feedback. For fighters and frigates, feel free to post the code. However, for cruisers please post a summary of the ship (what its weapons, engines and other modules are) but in general please leave the full code to the attached file. That said, if you really want to post the full text of the cruiser to get more people to see it? Go ahead! Just put the ships in a .zip file and list in the attachment comments what ships it contains. In general, try to make them the ones that you talked about in your post!
I’ll be sharing a few of my favorite ships to get the ball rolling.
First up is my fighter. The one that is the basis of my fighter swarm tactic.
[code][config]
name = dual fighter
guiname = Dual Fighter
hull = Rebel Icarus Fighter
[modules]
0 = fighter power III,
1 = fighter_engine,
2 = fighter_laser,
3 = fighter_laser,
[/code]
I know it isn’t a very creative name, but it works. I actually use this design for pretty much any time i need fighter cover, as it does very well as a member of a fighter swarm or as a tethered defender. It’s good v. fighters, great v. frigates if you get the orders right, and in numbers is devastating to cruisers.
The next ship is my scout. This is the first ship I build in the campaign, and i keep 4-6 of them around pretty much all the time.
[code][config]
name = scout frigate
guiname = Scout Frigate
hull = Rebel Odin Frigate hull
[modules]
0 = frigate_engine III,
1 = frigate_engine III,
2 = frigate power III,
3 = frigate_armour II,
4 = frigate crew II,
5 = frigate crew II,
6 = frigate_engine III,
7 = frigate_engine III,
8 = frigate_engine III,
9 = frigate_engine III,
10 = frigate_engine III,
[/code]
This ship is NOT designed to get shot at. You send it to a planet, and as soon as the fight starts slow it down to .2 speed and retreat. Then watch the enemy ships to see their speed, etc. It’s especially useful to determine what weapons and enemy uses, as if you look at the post-combat report one of the tabs is “damage by weapon” which tells you all the weapons on the enemy fleet. THIS is why my name (PandoraK is i believe the profile i’m doing the campign on) will appear as having retreated so much, it’s me just getting a look at the fleet there.
Finally is the main ship of my line of battle, my Fenrir Fast Missile Cruiser.
[code][config]
name = type a fenrir fill
guiname = Type A Fenrir Fill
hull = Rebel Fenrir Cruiser
[modules]
0 = cruiser fastmissile,
1 = cruiser fastmissile,
2 = cruiser power III,
3 = cruiser powered armor,
4 = cruiser powered armor,
5 = cruiser fastmissile,
6 = cruiser fastmissile,
7 = cruiser fastmissile,
8 = cruiser shield reflective,
9 = cruiser powered armor,
10 = cruiser crew II,
11 = cruiser shield fastrecharge,
12 = cruiser fastmissile,
13 = cruiser_engine V,
[/code]
Yes I’m well aware I suggested not to do this, but i’m the OP so do as i say, not as i do!
This ship works best in numbers, with dedicated anti-fighter and anti-missile ships forming a “wall” in the front. i’m experimenting with giving those on the front line a MWM or Decoy launcher just to keep agro on the, so enemy ships will target my non-damage dealing ships first.
These are the three ships i’m “proudest” of at the moment. If you have any designs you like, capture anything you find interesting or want people ot see, or just feel like posting ships for the sake of it, go right ahead!
My Ships.zip (957 Bytes)