(Radiation weapons are order-specific weapons from the new Expansion / DLC)
Radiation weapons have two damage values, the initial blast damage, and the ongoing damage. The ongoign damage takes time, and once it starts it cannot be stopped, even if the shields go back up.
The weapons each have a radiation damage and a decay. From that, I also show you the total damage this amounts to, and the duration voer which it happens.
The decay is the rate at which radiation damage survives to the next ‘pulse’, where a pulse is 200 ms (although the game scales that down so it’s actually 500 ms, or half a second).
so say the blast damage is 20 radiation damage is set to 10 and the decay to 0.98
initially damage done is 20
after 500ms the ship takes 9.8 more damage
after another 500ms the ship takes (9.8*0.98) 9.6 mroe damage
until the damage each pulse is below 1.0, at which point it’s ignored.
Radiation damage cannot be ‘delivered’ as a payload unless a shot penetrates both armor and shields. Even if it does 0.01 internal damage, it will deliver the full radioactive payload. Those of you who know the GSB weapons inside out will already be re-evaluating the shield disruptor missiles on frigates as a way to punch a hole in enemy shields to throw a few nukes at them