I’m fleshing out the idea for a new weapon, maybe for a new race…
The main theme is radioactive damage. So we would have ‘radiation guns’ which looked a bit like beam lasers, but fired a concentrated beam of deadly radiation at enemy ships (yeah lets use pseudo-science!).
The big ‘difference’ with radiation guns would be that they do damage over time.
So instead of suddenly doing 30 points of damage, you ‘infect’ the enemy ship which takes 1 point of damage a second for the next 30 seconds. (for example). Higher doses of radiation could cause more damage still.
Or possibly… there is no limit (or a really long ‘half-life’ so the damage is 5 points for the first second, 4 the next, then 3, then 2 etc…
The cool thing would be that your ship could be destroyed, and yet still inflict lasting damage after it’s death.
This could also be a missile-delivered weapon, like nuclear missiles…
Another thought is that the impact of this damage could be redistributed throughout the ship. Each second that it causes destruction could apply to a different internal module.
And that line of thought made me consider that possibly radiation weapons should have minuscule (or zero) shield and armour penetration. Maybe they do massive damage, but are useless against shields (making them great vs the tribe, but poor vs empire). You would need different ships (or secondary weapons) to lower the enemies shields before you could successfully make any use of the radiation weaponry.
This is all just musings for now, but as ever, I welcome the views of veteran players on how this might impact the game.