RS_ missing


#1

Is this supposed to be like this or are two RSs missing ?

//degrading of rehearsal effects _REHEARSAL_DEGRADE = 0.94

//rate at which hype wears off (lower == faster) _HYPE_DEGRADE = 0.93

And what does RS mean anyway ?

And another question, what do I need to change to prevent my musicians from getting demotivated about having excellent musicianship but cheap instruments ? (I always train them in the beginning, before writing any songs, so it’s unrealistic for them to expect expensive instruments. They stop gaining musicianship and start complaining at about 40)


#2

RS just stands for rockstar, which was the games original name.

the value you are looking for is this:

RS_POSSESION_MULTIPLIER

set that to zero and they should ignore all their possessions (or lack thereof).


#3

//maximum effect that resentment of lack of possesions (relative to fame) has on a musicians motivation RS_POSSESION_MULTIPLIER = 0.50
Interesting how they have possession resentment relative to fame, when their fame is 0 :unamused:

Also, if the 2 dictionaries I checked are correct, the word is possession

Anyway, thanks, that worked perfectly. I thought this was what I’m looking for but the “relative to fame” thing made me think there was a different line that is relative to skill.


#4

I may well have changed the way the code worked and forgot to change the comment :smiley: