After playing the game for some time I have a few suggestions for improving the game. Some (most) of them have probably been mentioned before, but in that case consider this post another vote for them.
- Auto-save deployment
I know you can save and load deployments in the Deployment screen, but it is easy to forget to save before starting a battle. An auto-save when clicking the Fight button would help.
- Self-destructing Missiles
I don’t mind that a missile launcher can only have one salvo in the air (space) at a time but it is annoying that after missiles have missed their target they still hold up said next salvo. It might be nice to have them self-destruct after they miss.
- Battle feedback
During a battle I would like some feedback on the status of enemy ships. It would be nice to (after clicking on them) see their shield/armor/hull status. I am not looking for absolute values, but to see the percentages like in the after battle report would be nice.
- Escort nearest ships
Sometimes I deploy multiple cruisers and want each of them escorted by several frigates and/or fighters. Currently I can select several ships at the same time and have them escort the same ship with one command, but I still have to repeat this per cruiser. An Escort Nearest Ship shortcut might streamline the deployment phase a bit.
- Taskforces
Another way to prevent you from doing duplicate work during the deployment phase would be the ability to copy/paste (save/load) groups of ships with all their orders and relative positions
- After battle report
In the after battle report it might be better to show your destroyed ships in red. This way you have a better (one look) overview about how your fleet performed.
thoughts on these?
p.s. Technical info
I liked the post in the ‘[1.11] Weapon tracking speed doesn’t make sense’ thread with in-depth technical info about how tracking speed works. It would be nice to get more info like that about other facets of the game