The game has two positive situations, and both are kind of unnecessary. I would like to see some situations that increase strategic depth, so that players can try to pursue them. Here are some ideas:
Tax Haven: Caused by low Capital Gains Tax, Corporate Tax and Income Tax. Increases high-level income, GDP and immigration.
Entertainment Hotspot: Caused by arts spending, gambling and liberal alcohol and drug laws. Increases Tourism dramatically.
Sanctuary of Refugees: Caused by absence of repressive Law & Order policies. Increases Immigration, International Trade and Technology.
Life Science Cluster: Caused By Stem Cell Research and private healthcare. Increases GDP, and decreases Unemployment.
What do you think?
These sound like very good ideas.
I like the sound of all of these as well. They make sense in terms of flavour.
That said, I’m not sure tax haven and sanctuary for refugees should be purely positive? Being a tax haven should probably damage international relations too, and sanctuary for refugees may upset patriots/increase immigration (which can be good and bad)?
Superpower: From high Military spending, Intel and Space Program. Lowers Oil price and increases International Trade.
Some of the negative situations could possibly be merged, such as Inner City Riots, Class Warfare and Race Riots, into a general Riot situation. The poverty issue is covered by Homelessness, and the racial issue by Ghettos. Tax Evasion and Black Market are more or less the same.
Some negative Situations that should be added for balance:
Farmer Protests: Caused by angry Farmers. Prevented by Police force, Military spending and Tasers. Causes severe traffic congestion and blocks international trade.
In the standard game, farmers are far too easy to neglect. In the real world, they block roads.
Corruption: Caused by low spending on Police and Prisons, and use of Police Weapons, Tasers and Private Prisons. Prevented by Jury Trials. Upsets poor and middle-income citizens, increases crime, and creates Vigilante Mobs.
Comment: With standard rules, prison spending and juries are of little use.
Foreign Threat: Caused by low Military Spending and no National Service.
Increases Oil Price, and hurts International Trade. Upsets Patriots, and increases number of Patriots.
Comment: In the standard game, Military Spending and National Service are of little use. This situation would be less random than military-related events.
Rust Belt: Caused by high Unemployment and Technology. Decreases Private Housing, increases Car Traffic. Prevented by State Housing, Rural Subsidies and Small Business Grants. Upsets Trade Unionists.
Comment: Other consequences of Unemployment can be lowered, to offset this situation.
Labour Shortage: Caused by very low Unemployment. Decreased by Immigration and more Work Hours. Damages GDP.
Comment: Too low Unemployment should also cause some trouble.