I’ve done some google and forum searches and haven’t found any issues like this, so hopefully someone can help. In battle, I have all the sounds: gunfire, lasers, shields, engines, hum, etc, but with explosions, and often with kinetic weapons, the sounds will start and then immediatly cut out and make a static type popping noise. This makes the heat of battle with my fighters swarming sound all clicky and poppy. Sometimes a majority of the sounds won’t play at all and then they’ll pop in a little distorted and then back out. It’s very similar to the other problem on this forum that the guy with the soundblaster had w/ windows 7, but what worked for him didn’t for me.
stats:
windows xp64bit
soundblaster audigy 2 zs platinum w/ latest drivers.
headphone setup
hardware acceleration is on (but still had the same problem putting it down a notch
what i’ve tried:
messing with the zoom level, maybe the volume fluxes in zooming messed with it? nope.
switching on/off hardware sound and/or pitch shifting. nope.
updating drivers. nope.
messing with speaker settings, i.e. turning off the rear channels etc. nope.
messed with readily apparent sound setting via creative audio console and windows control panel sound devices settings. nope
no clue what to do 'cept get a new sound card now, and since I haven’t found anything about this problem on google, this is my last bastion.
Help me Obi-wan Cliffski, you’re my only hope.