So I’ve noticed the pricing model has had a few iterations recently. However, it always seems to revolve around the market value, rather than on simple markup. I’m not a fan of this because the “market” in the game is only a simulation which I cannot predict nor react to - it’s simply an algorithm that insists that I set my cars at some magic value. I don’t feel like I’m making any intelligent decision nor basing my prices on actual data.
So why not switch it up where we have a “Car Design” UI that shows the break-even value for a given model based on component costs, overall staff time and energy costs involved in the manufacture of the car. Beyond that, we set our own markup.
The market should revolve around the cars we output. If we produce slowly, we’ll probably enjoy high markups; if we produce quickly, we’ll probably have to settle for lower markups, but will likely enjoy higher profit overall.
In doing this, we’re not forced to react to invisible market forces, but instead can set our own pace, with the game increasing the challenge as we manage to squeeze out cars at an increasing rate.
TL;DR: Make the Car Design UI much more simple, and simply set a markup over fixed cost.