I can’t tell you how much time I’ve spent playing this game. It’s wonderfully addicting and loads of fun!
But I just can’t sit by and not give my suggestions for the game. I feel that is has SOOOO much more potential!
I just woke up and my brain hasn’t started fully functioning yet, so I’m just going to rattle off ideas that have been in my head, and try to justify them as I go, lol.
Firstly, Firing arcs for weapons!
This would be HUGE and completely game changing. Think of how much more strategy this would add! Weapons on the port side of a vessel can only fire in an arc to the left. Same for starboard weapons. Then maybe your prow weapons have a wider arc. Or special weapon types can fire in all directions. Maybe certain hardpoints on the hull can be dorsal or keel mounted weapons and have a 360 degree line of sight. Adds so much more depth, no? Think of what this could do for frigates! Right now they are pretty underestimated because they’re so damned fragile. Now a lot of the time my frigates are fast enough to evade enemy cruisers… if they were smart enough to. Imagine frigates in the blindspot of a huge heavy cruiser that can’t turn fast enough to bring its weapons to bear! How much more realistic is that? I just really think this would add sooo much strategy to the game. Adds some more meaning to speed, positioning, and maneuverability.
You could set up all sorts of different types of ships! Have some brawlers with arc-specific weapons bristling from each side! This ship wants to get right in the middle of the enemy fleet and pound away with both broadsides! Perhaps another ship has lighter weapons all mounted on 360 degree turrets. This ship wants to stay further away, with only one side facing the enemy. It can concentrate more firepower to one side, but would lack the same overall firepower of a more front-line ship.
Different armor/shield arcs!
Your heavy cruisers are going to be packing most of their heavy armor in the front, right? I’d also assume that the shields are concentrated in the front to help deflect all that incoming enemy pew pew. Certainly the engines of a ship should be less durable than the bulkhead, yes? It only makes sense that if you somehow managed to sneak your ships behind your opponent, that you should be able to pound them into submission from the rear, yes? Even the flanks of a ship should be a little more tender than the front. Or maybe you can customize it! Pack armor/shields up in the front of your heavy cruisers so that they can effectively close with the enemy and bring their guns in range. Then perhaps your faster flanking ships which will spend most of their time kiting the enemy could pack armor in the sides? They’d be better at long, protracted firefights, but if you caught up to them, would still go down. Again, changes like this would be huge, (perhaps even impossible with the current game engine), but would add so much strategy/complexity to the game. Think of the added versatility of lighter craft!
Allow fighters to shoot down missiles
Holy shit them cylons just fired 3 nukes at the Galactica, and poor Starbuck is the only one out there competent enough to shoot them down! Let her save the fleet!! This would give fighters a bit more use perhaps?
Allow for more complex orders?
I find myself really wishing that I had a little more control over my ships. I’d like to be able to tell my lighter missile frigates to attempt to actively STAY at long range, or tell my heavy cruisers to keep a bit of space in between each other without causing their pathfinding to go haywire. I want to be able to tell my rocket fighters to not just “not target” enemy cruisers whom they can’t fire, but ignore them altogether. Or tell my cruisers to shoot their heavy guns at an enemy capital ship all day, but for f***s sake stop shooting your goddamn defense laser at that cruiser! There are fighters eating your ass up! Let me shoot my guns at the right targets! I hate when my bombers are just about to land a massive salvo on an enemy ship, only to have them shoot at a lone fighter instead and waste the entire volley! Gah!
Exploding ships might want to do a little more collateral damage.
I see wayyyyy too much stacking in challenges and battles. Ships get confused and trip over each other, and even start stacking into huge piles. Punish people for carelessly allowing their ships to cluster up! When a cruiser finally blows, let’s have the nuclear reactor, plasma drive, bunch of bugs on a treadmill, or whatever else is powering the ship, go up in flames! BOOM! Alternatively, perhaps add some splash damage? Some super-heavy weapon that will seriously punish an opponent for stacking their ships? Again, I just like a more dynamic and/or clean battle. All this crazy stacking starts to look absurd.
More of a role for bombers?
I love the idea of bombers. A squad of tiny craft carrying big scary bombs that could cripple your big ships! But I just can’t make them useful! The only defense fighters can have is speed, and speed and torpedoes don’t mix. Make fighter armor somewhat useful? Perhaps allow fighters/bombers some chance to crit and/or target specific ship systems? I know from playing Homeworld that there’s little more satisfying than sending 2 squads of bombers in to take out the engines on an enemy capital ship, rending them totally defenseless while your heavy hitters creep up into range. Just a cool idea to allow a little more use for underused ships.
Ship systems damaged occasionally? Now I hate RNG for the most part, so I’m not sure how to implement this, but again going along with the firing arcs and such, I think it’d be cool if shots that land square in the aft of a ship for example, might damage engines. Would just be some fun flavor.
I’m sure there will be more, but that’s about all I can jot down at the moment. There’s still loads more swirling around in my head. Do please give it a read and let me know what you think! Thanks!!