I bought the game yesterday and have been playing pretty much all day today. Anyway here are some suggestions which may improve the game, let me know what you think:
- Invites.
You should be able to give an excuse for rejecting an invite. For example, if I have a night class. Maybe the person who invited you would not be upset if you said you had previous commitments.
- Robberys/Street Crime
I think they happen too often, it almost makes Kung Fu/Burglar Alarm a necessity which isn’t true in the real world. I think the frequency of these events should be turned down a bit.
- Jobs
I think there could be a much broader set of jobs/careers, and also promotions.
For example, when working as a Lawyer, I was promoted a couple times but my job title was still a Lawyer, and nothing had really changed except the fact that I was getting more money.
Maybe promotions should be made more important, for example. A promotion might increase job stress because you have more responsibility. But it might increase happiness because you have less people to answer to and more control in the workplace.
- Work Morale
I don’t understand how I can have a bad or a good day at work. Is this random, sometimes I go into work very happy and calm and it still says I had a bad day.
Maybe there should be a section describing certain factors which influence your day at work, for example:
Job Satisfaction
Deadlines
Colleague Relationships
All these have their each individual percentage (similar to the IQ system) and they all make up one big percentage which determines your chances of having a good/bad day. You can then do things to improve each situation so for example:
Deadlines - Use your evening slot to work overtime and finish a project.
Colleague Relationships - Organise office social events with all the staff, the success of these determines wether the relationship meter goes up or down.
- Bank
Maybe have an option of storing money in the bank, so that if youre house is broken into the losses are not as high.
- Happiness
I think that happiness goes down way too easily, and considering you can’t really do that much to improve it (going out with friends make you happy but if you go in a bad mood then you don’t get as good effects from it)
Basically Happiness should go down or up slowly and steadily and should only move dramatically if you get mugged or your house broken into. Or fired from your job (if thats possible in this game)
This also applies with confidence, your confidence does not go from 0 to 50 in one day. If you are naturally a confident person, you can’t suddenly lose that without it being some sort of mental illness. Correct me if I am wrong here, but I know that confident people are always confident and their confidence does not change from day to day.
Overall the character you play as needs more stability, we should be able to start out with a completely normal guy, and have the choice to make him become mentally unstable or not. At the moment, I go day to day from being really happy to being completely down and anti-social. Nothing major is happening to me to affect these mood swings so I don’t know why such a steep change of mood happens in the game.