Tactical slots, these arent ship modules, but an idea “borrowed” from some other games. coughDragonAge
Basically these slots allow for more comlicated orders, triggered after certain events. These allow you to make some preset decisions that may or maynot help you.
I propose that you gain these with a module (Though prehaps you start off with some, depending on ship template). Its a trade of tactics versus firepower/utility.
Do you want a more powerful fleet, or a smarter one? Where do you draw the line?
Its not a straight boost, and it could add nice depth without being over powered (As very specific tactics would be wasted if their conditions didnt come around)
Its the the originality of the idea, its what you do with it.