I’ve been following this game’s development for ages now, thanks to RockPaperShotgun. I just downloaded myself the demo, and that seems rather quite my thing - I was always great at strategy, but poor at real-time. Also, explosions.
Payday is Wednesday next week, but unfortunately the demo gives me crippling mouse lag. In a game that’s about moving ones mouse and then clicking, this is quite the issue. Forum-search said “windowed mode”, but none of the resolutions are anything near convenient - they’re either too tall vertically when including the window decorations, or far too horizontally challenged. Windowed or not, my rather “beefy” (note: no cow flesh in PC) computer runs it maxed, displaying large numbers of those frames the kids all like inside of each time unit. Also note: yes, I’ve fiddled with the mouse speed slider - and speed is not the issue, movement latency is.
Ultimatums are really rather childish, so I am politely suggesting to you that perhaps (definitely) if you add hardware mouse, then I will buy the game. And so will my friend Oliver so we can take turns trying to kill each others’ fleets. Please do not be offended, I would say that the Aston-Martin V12 Vantage sports car is a magnificent work of art, but I’d still never consider buying one if it had very slightly oblong wheels or a square steering wheel.
So, 'tis an equation! Is the time it takes to add hardware mouse support multiplied by how much you’d like to earn per hour greater than, or less than, the cost of your game multiplied by two?