I hope this is the official forum for the game and the actual developers of the game are reading it, I registered just to post this topic.
I really enjoyed Gratuitous Space Battles, it is quite addictive and well done game but here are some constructive suggestions:
-improved animation of everything, ships and turrets moving more fluidly and with greater animated detail, if Defense Grid: The Awakening could do it so well it so can you, animation always brings everything to life and is much more important than graphics
-story driven campaigns, was it so hard to find a couple of SF books on the internet or short stories and slightly adjust them to the game, how hard is it to copy 2-3 paragraphs of text on each mission?
It is indeed very easy, undemanding and simple and would bring more to the game so I was surprised you didn’t bother with it at all.
-campaign permanence. not only story driven, but missions should have gradual consequences of how you ended them, having permanent ships that level up, and each upgrade/unlock decision is relevant and costly. Just think how much more would this add to the game. Even Plants vs Zombies played it out like that, gradual progress and accumulation and later you have many mini games and endless survival scenarios if you don’t care about reading and story.
-also a galactic conquest mode with economy aspect and ship leveling and permanence like Star Wars: Empire At War would be the best thing for this game.
-change the name of the game, seriously, Gratuitous Space Battles is not so cutesy as it is lazy, If anything Defense Grid: The Awakening showed is that a single person’s superb voice acting and story telling fleshed out much of the appeal for the game. You don’t have to downplay it and be sarcastic to attract more attention to the game, it stands on its own.
The current name of the game is not conducive to any kind of immersion.
I think these are my main objections, I’m sure I forgot a lot of minor things I thought of while playing…