There u can learn how to use kerkythea and of course, how to apply emissive materials (u need to do a search on the forums). The final result is better than doing a photoshop retouch (well, if u are skillez u can make a very good job but…) and u dont need to open the file in photoshop to add glowing effects wasting more time than the needed. And when u need a light, u cant simulate the light reflection without emissive materials, so i encourage u to look at some tutorials in the kerkythea forum -.-
P.D.: Emissive materials doesnt mean glowing effect, the emissive materials are just materials that emites some sort of light, good for making power nodes, weapon lights, etc if u want a “glow” u need to use photoshop (but usually with a emissive material there is no need, unless u are making a ship engine debris effect or something like that). There is no other way (as far as i know, the actual render engines cant create “glowing” effects, not even vray).
Thanks for the info and the link! Will take a looksee and try and figure it out ( ^ ^)
in the meantime, another Yoma unit. I’m sure someone has already probably done something like this but, meh. It’s a static Artillery Platform, no engines and one heck of a big gun that fires large explosive shells at things from way back. So yeah, no movement, just designed to take slow but highly damaging pot-shots at the enemy from far away.
What you might want to do is make a special engine for these platforms and have a 0 thrust and a negative power. I made one of these engines to allow my stations and weapons platforms to go into “engine required” maps But DO not have a high negative value for the power or it gets abused. I have found out half the power of the LOWEST reactor of the class it is in. Basically instead of producing thrust the engine is slapped up to a power generator and powers the station/ weapon platform.
I do LOVE what you are doing here and great great job;
@Lonestar & N3MES1S - Both good ideas! I forgot that some maps require engines… (-_-; I’ll have to give it a try!
Currently the platform itself produces a lot of power, this is so that only this unit can use the big-honking artillery weapon module (which I’ve made to have ridiculously high power requirements), so I’ll have to work out what do do about the engines too… a high negative speed in this case might be the best option… I’ll give it a try
OW, u got really awesome skillz using paint.net ^^
Good job, i prefer ward shaded materials (and too much shiny reflection for my taste) but still it looks great. U dont need to use emissive materials if u dont want to, anyways
BTW, u will realize when the time comes, that it is more important to have a very good imagination than other skillz xD. Making modules requires a very imaginative mind, it seems that u got one -.-
Another basic design, because I just had a thought for an anti-fighter turret that amused me and I wanted to get something drawn up fast… (^ ^
See the way I view enemy fighters is like annoying flies… and to deal with flies, you need a bug-zapper…
Hence the ‘Arclight’ ^^
I also have a long range heavy-duty lightning weapon too (especially for that artillery platform) but that looks more like a gun than a mystic wizard’s ball… XD
I just wish I could have a lightning effect arc between set points on that turret, it would look awesome… oh well…!
hmm… I decided that I didn’t like the ‘Arcgun’ (large long-range lightning weapon) as being just the lightning bolt… so I made it into a beam + lightning. I think it looks prettier ^^
gonna have to come up with some interesting new missiles next… f(¬ ¬ )
Once again I’ve been in the chop-shop as I decided to add one more ship to the Yoma fleet… it’s based on a design from an anime that I like… I really like that particular ship so decided to add it to the fleet.
However in the anime, all the views of the ship are from the sides etc, no top-down views besides when you see a schematic on a control screen so… I’ve done the best I can for now. It’s not finished yet, I’ll tweak it further to make it more Yoma-like… but I guess I was wondering how many of you are anime fans, and if anyone knows which anime this ship is from?
[trying so hard to keep silent]
I hope that some other modder also knows exactly what this is. I’m just going to go elsewhere while I’m busy looking smug.
[fails the silence test]
its not that im no anime fan, its just that i never seem to get in to any of the series… i mean, i can watch like 10 episodes, but then i get tired of it and want to do something else.
I just love Robotech and Macross Series, But the only one that i completed is Macross Frontier, the last and best of all, in my opinion
Also, now i’m watching Naruto Shippuden, and same than above, i love it…
BUUUUT… Nope, idk from where are those ships, but i like them, the top view is pretty similar to Covenant Cruisers from Halo
Oh yeah, i can help you with custom beam textures, seems like i’m good mixing bitmaps ^^ Hehehe
@Ponyus: Man, Macross Frontier has a bit of everything: Spaceships, Mechs, Love, Fight, Aliens, War, Spaceships, Mechs and MOAR MECHS (yeah, i like Mechs)
In my opinion, Macross frontier is the most epic serie about Mechs EVAR, with no more than 26 Episodes, surely it will fit with your needings ^^
“Naruto” and “Naruto Shippuden”, they are different, think on Dragon Ball Z mixed With Bleach, but everything about Ninjas, the problem, those series are INSANELY LONG, but they have one of the most awesome histories since DBZ
Well i am not an anime fan, but i must say i love Naruto (and i like anime), the problem with Naruto is that in the anime there are too many useless episodes, and the history takes ages to advance. I recently finished to watch “Code Geass” (a must see i need to say) and “Toaru Majutsu No Index” (and the sequel). Sadly, i never payed attention on the ships of any anime series lool.
I would just like to offer my sincerest congratulations on the amazing work you’ve done with the art and effects.
I espescially like the enormous beam lasers and the overall theme of the race.
However, I think the “artillery shell” weapon is ill-suited to the rest of the concept.
Please excuse me if I am incorrect, but the Yoma seem like an advanced and elegant species, and a crude explosive shell seems unfitting.
Once again, Yoma is a simply marvellous piece of work and I can barely wait for the release.