Ok, here are my modified versions of the frigate cleansing fire and the cruiser holy maker and halo:
[code][config]
unlockcost = 0
lockable = 0
armour_penetration = 30
blasttexture = “turret_blast_red.dds”
category = “WEAPONS”
classname = “SIM_BulletWeaponModule”
color = 8
cost = 130
crew_required = 13
damage = 4
description = “Then, thou shalt be baptised in fire.”
fire_interval = 100
guiname = “Cleansing Fire”
height = 6.0
hitpoints = 50
icon = turret
min_range = 150
max_range = 500
name = “frigate_cleansing_fire”
optimum_range = 400
powerconsumed = 13.0
shield_penetration = 30
size = “FRIGATE”
sound = order/data/sounds/radiationgun.ogg
soundvolume = 1.0
speed = 5.0
tracking_speed = 1.0
turret_sprite = “hsv_turret_clefire”
turretsize = 12.0
weight = 50
width = 2.5
slot_type = TURRET
uisortpos = 1200
restricted = “hisvoice”
[dataitems]
0 = cost,DECIMAL
1 = weight,DECIMAL
2 = hitpoints,DECIMAL
3 = powerconsumed,DECIMAL
4 = max_range,DECIMAL
5 = damage,DECIMAL
6 = fire_interval,INTEGER
7 = tracking_speed,DECIMAL
8 = shield_penetration,DECIMAL
9 = armour_penetration,DECIMAL
10 = crew_required,INTEGER
11 = optimum_range,DECIMAL
12 = min_range,DECIMAL[/code]
[code][config]
unlockcost = 0
lockable = 0
category = “WEAPONS”
classname = “SIM_BulletWeaponModule”
name = “cruiser_holy_maker”
guiname = “Holy Maker”
size = “CRUISER”
slot_type = TURRET
icon = turret
turret_sprite = “hsv_turret_holy”
turretsize = 18.0
restricted = “hisvoice”
uisortpos = 1200
description = ““Thou shalt break them with a rod of iron. Thou shalt dash them in pieces like a potter’s vessel.” -Father Alexander Anderson”
cost = 150
weight = 150
hitpoints = 100
crew_required = 15
powerconsumed = 15.0
blasttexture = “turret_blast_red.dds”
color = 5
height = 60.0
width = 12.0
speed = 15.0
sound = data/sounds/cruiser_proton_beam1500.ogg
soundvolume = 1.0
damage = 30
fire_interval = 2000
armour_penetration = 70
shield_penetration = 70
min_range = 300
max_range = 900
optimum_range = 800
tracking_speed = 1.0
[dataitems]
0 = cost,DECIMAL
1 = weight,DECIMAL
2 = hitpoints,DECIMAL
3 = crew_required,INTEGER
4 = powerconsumed,DECIMAL
5 = damage,DECIMAL
6 = fire_interval,INTEGER
7 = armour_penetration,DECIMAL
8 = shield_penetration,DECIMAL
9 = min_range,DECIMAL
10 = max_range,DECIMAL
11 = optimum_range,DECIMAL
12 = tracking_speed,DECIMAL[/code]
[code][config]
lockable = 0
unlockcost = 0
category = “DEFENSES”
classname = “SIM_ShieldModule”
cost = 300
crew_required = 30
description = ““My faith is my armour”-Archbishop Maxwell, moments before his ship was vapourised. Engineers were then encouraged to design a more tangible form of protection.”
guiname = “Cruiser Halo”
hitpoints = 100
icon = module_shield_multiphasic.dds
name = “cruiser_shield_halo”
powerconsumed = 30
recharge_rate = 0.050
resistance = 15
shieldpoints = 500
size = “CRUISER”
slot_type = STANDARD
stack_effectiveness = 0.5
weight = 300
uisortpos = 2110
restricted = “hisvoice”
[dataitems]
0 = cost,DECIMAL
1 = weight,DECIMAL
2 = hitpoints,DECIMAL
3 = powerconsumed,DECIMAL
4 = shieldpoints,DECIMAL
5 = crew_required,INTEGER
6 = resistance,DECIMAL
7 = recharge_rate,DECIMAL_MULT,1000[/code]
feel free to use anything you find helpful, oh I am definitely enjoying the mod, the ships are awesome!