i know this has been asked before but i can’t for the life of me find the thread it was asked in.
basically i was making a fighter for a race i’ve been making (this is the first ship i made for it), i copped a rebel ships text file and edited it to use this new ship, i made a picture of the ship, one of the ship with the damaged version beside it and one of a grid of hulks just like the fighter i was trying to copy had. but for some reason the ship is fine when it does its little entry animation at the bigging of the battle (going really fast up to its position) then turns into a white box until it is destroyed, once its destroyed it goes to being one of the hulks like it should again.
the Lastua kessel runner.dds file is the one with just the picture of the ship i also have ‘lastua kessel runner_sprite.dds’ with the ship and a damaged version beside it.
this is the code for the ship [code][config]
classname = fighter
name = Lastua kessel runner
guiname = Lastua Kessel Runner Hull
sprite = Lastua Kessel Runner.dds
damagetexture = Lastua Kessel Runner_damaged.dds
hulktexture = lastua hulk.dds
hulkUVstart = 0
hulkUVend = 3
width = 8
height = 15
powerproduced = 4.8
cost = 38
racename = lastua
unlockcost = 4500
lockable = 0
[bonuses]
0 = SPEEDBOOST,0.1
1 = INTEGRITYBOOST,0.07
[runninglights]
[contrails]
0 = 128,235,40,400,1.5,4
[targets]
0 = 45.00,140.25,0,1,14.00,62.00,76.00,218.50,
1 = 231.75,110.75,0,1,209.50,76.50,254.00,145.00,
2 = 126.00,81.00,0,0,
3 = 125.00,187.00,0,0,
4 = 134.25,43.75,0,1,70.00,4.00,198.50,83.50,
[slots]
0 = 127.00,98.13,TURRET,
1 = 219.50,131.24,STANDARD,
2 = 48.00,129.21,STANDARD,
3 = 126.00,120.60,STANDARD,
[explosions]
0 = 0.00,128.00,128.00,EXP_STARTBREAKUP
1 = 0.00,128.00,128.00,EXP_FIGHTER_DESTROYED_LOD
2 = 0.00,128.00,128.00,EXP_FIGHTER_DESTROYED
3 = 0.00,128.00,128.50,EXP_BLASTGLARE
[/code]
the race is called lastua by the way.
so, what do i need to change to make it not become a white box?