I revisited “Big Money Products” to test a new approach and the game doesn’t seem to be counting ‘combined value above $300’ correctly.
I renamed 8 drugs that show value > $300 for explanation purposes. Only 6 of them appear in the goal. #6 and #8 are not counted and IDK if it is a bug or misunderstanding on my part. Had thought they were counted much like patent ‘uniqueness’, i.e. a combo of Delivery method (pill, cream, etc.) + Cure + possible_more_cure(s) + effect(s) determines if it is ‘unique’.
#6 s different from #1 b/c it has side effect (the creamer has upgraded 3 levels so it IS reduced, but its still there) #8 s different from #1 b/c it has side effect + it is a pill (vs cream)
If #8 is not counted b/c changing from cream to pill and/or having an additional side effect doesn’t matter, why are both #2 and #4 counted (similar differences - Pill vs cream and effect vs no effect).
I can see than both 6 and 8 are selling less than 10 a month. Maybe they are not produced anymore? You must be actually providing those drugs for they to count for the objectives. Drugs which are not being sold does not count. When you make a new version of a pill or convert it to a cream reusing the previously existant production line, you will stop producing it’s predecesor, so it will no longer count for the objective.
I don’t think is something related to having same cures, because 1, 6 and 8 are not the only ones which are holding the same cures (2 and 4 have the same cures, as well).
Maybe it is because of using a packer? Objective trigger could be checking which drugs have been exported each day on the factory, so if each day the drug exported on a socket connected to packers changes, it will not allways recognize that these drugs are being produced an exported.
So a total of 6, as reported. Now the weird thing about this, you’ll notice, is that number 4 and 2 are actually counted as two products because they treat two separate cures. The idea when implementing this, was to force the player to reach at least 8 different cures rather than just supply 8 products with the same cure but with a nominal change in concentration, product type or side-effect.
Now that I look back at it, it seems a bit wonky. I should probably have tied uniqueness to a set of cures rather than to the requirement that it has at least one cure different to an existing product. I might make that switch in a future update or I might leave it how it is. I’m painfully aware that every little tweak has the potential to introduce new bugs.