Grand Challenge Quest take three


#1

Due to some discovered discrepancies between 4x and 1x, I am going to start a third one.

Here are the rules:

  1. Fleet composition is a minimum of four different kinds of ship: two freighters and two cruisers. Using the same build on different hulls defeats the spirit of the challenge. Please don’t.
  2. Each ship is required to have at least one engine.
  3. In the event that a person wishes to enter more than one fleet, subsequent entries must be different races. Once all four races have been used, no further entries may be made by that individual.
  4. The name of the entered challenge is as follows: Zounds Your Name (It will be easier to find :wink: )

Furthermore, these rules from the first challenge shall apply:

“6 - To avoid a “race condition”, as soon as someone posts a challenge stating that he can win the Grand Challenge Quest as it is at that moment, you can already post another one that beats all the previous Grand Challenges plus the new one. Then, when that one is checked to be sufficient, yours will be considered the first entry.
7 - All challenges will have to be in the same scenario. We’ll change scenarios in further Grand Challenge Quest editions.” -Thanshin
8. This will be play tested at 1x. If you run your scenario at 4x, you run the risk of having drastically different results from mine.

Anomalies of this map are:

  1. Shield strength reduced by 50%
  2. No Fighters

To enter you need to e-mail me 2 (or more) files from your “My Documents” folder:
(make sure to zip all the files)

My Documents\My Games\GratuitousSpaceBattles\deployments\scenario2

and

My Documents\My Games\GratuitousSpaceBattles\ships

Save your deployment with this format: Zounds Your Name
Save each of your ship designs with your name as a prefix to avoid any common names like interceptor

E-mail me your deployment text file and every ship design text file you’re using (not your whole folder please) to:

lokis_bane [at] hotmail.com

With the subject heading “grand challenge quest 3”

Include your name, and the race of the fleet you’re using.

The first fleet is up. It is really late here, so it probably sucks. Stats to follow in next post.

Fleets:

Zounds Lokis222
Zounds Corbeau - Alliance
Zounds Lokis222 Imperials
Zounds Corbeau - Federation
Zounds Maverick Federation
Zounds Legedi - Rebel


#2

[code][list=] [ship0]
shipid = 1
name = Resolution
design = lokis beam
pos = 288,576
quantity = 1
angle = 90
behaviour_0 = ATTACK_FIGHTERS,-1,0.30,500.00
behaviour_1 = ATTACK_FRIGATES,-1,0.70,500.00
behaviour_2 = ATTACK_CRUISERS,-1,0.50,500.00
behaviour_3 = FORMATION,7,0.00,0.00
behaviour_4 = CO_OPERATIVE,-1,0.00,0.00
behaviour_5 = VULTURE,-1,0.00,0.00
behaviour_6 = RETALIATE,-1,0.00,0.00
angle = 90

[ship1]
shipid = 3
name = Powerful
design = lokis beam
pos = 192,480
quantity = 1
angle = 90
behaviour_0 = ATTACK_FIGHTERS,-1,0.30,500.00
behaviour_1 = ATTACK_FRIGATES,-1,0.70,500.00
behaviour_2 = ATTACK_CRUISERS,-1,0.50,500.00
behaviour_3 = FORMATION,7,0.00,0.00
behaviour_4 = CO_OPERATIVE,-1,0.00,0.00
behaviour_5 = VULTURE,-1,0.00,0.00
behaviour_6 = RETALIATE,-1,0.00,0.00
angle = 90

[ship2]
shipid = 4
name = Scorpion
design = lokis beam
pos = 192,576
quantity = 1
angle = 90
behaviour_0 = ATTACK_FIGHTERS,-1,0.30,500.00
behaviour_1 = ATTACK_FRIGATES,-1,0.70,500.00
behaviour_2 = ATTACK_CRUISERS,-1,0.50,500.00
behaviour_3 = FORMATION,7,0.00,0.00
behaviour_4 = CO_OPERATIVE,-1,0.00,0.00
behaviour_5 = VULTURE,-1,0.00,0.00
behaviour_6 = RETALIATE,-1,0.00,0.00
angle = 90

[ship3]
shipid = 5
name = Pursuer
design = lokis laser cruiser
pos = 384,672
quantity = 1
angle = 90
behaviour_0 = ATTACK_FIGHTERS,-1,0.10,300.00
behaviour_1 = ATTACK_FRIGATES,-1,0.50,400.00
behaviour_2 = ATTACK_CRUISERS,-1,0.80,250.00
behaviour_3 = CO_OPERATIVE,-1,0.00,0.00
behaviour_4 = VULTURE,-1,0.00,0.00
behaviour_5 = KEEPMOVING,-1,0.00,0.00
angle = 90

[ship4]
shipid = 6
name = Daring
design = lokis missile cruiser
pos = 192,672
quantity = 1
angle = 90
behaviour_0 = ATTACK_FIGHTERS,-1,0.10,300.00
behaviour_1 = ATTACK_FRIGATES,-1,0.50,400.00
behaviour_2 = ATTACK_CRUISERS,-1,0.80,800.00
behaviour_3 = CO_OPERATIVE,-1,0.00,0.00
behaviour_4 = VULTURE,-1,0.00,0.00
behaviour_5 = RETALIATE,-1,0.00,0.00
behaviour_6 = FORMATION,7,0.00,0.00
angle = 90

[ship5]
shipid = 7
name = Collosus
design = lokis laser cruiser
pos = 288,864
quantity = 1
angle = 90
behaviour_0 = ATTACK_FIGHTERS,-1,0.10,300.00
behaviour_1 = ATTACK_FRIGATES,-1,0.50,400.00
behaviour_2 = ATTACK_CRUISERS,-1,0.80,250.00
behaviour_3 = CO_OPERATIVE,-1,0.00,0.00
behaviour_4 = VULTURE,-1,0.00,0.00
behaviour_5 = KEEPMOVING,-1,0.00,0.00
angle = 90

[ship6]
shipid = 8
name = Triumph
design = lokis missile cruiser
pos = 96,864
quantity = 1
angle = 90
behaviour_0 = ATTACK_FIGHTERS,-1,0.10,300.00
behaviour_1 = ATTACK_FRIGATES,-1,0.50,400.00
behaviour_2 = ATTACK_CRUISERS,-1,0.80,800.00
behaviour_3 = CO_OPERATIVE,-1,0.00,0.00
behaviour_4 = VULTURE,-1,0.00,0.00
behaviour_5 = RETALIATE,-1,0.00,0.00
behaviour_6 = FORMATION,7,0.00,0.00
angle = 90

[ship7]
shipid = 9
name = Fencer
design = lokis laser
pos = 96,480
quantity = 1
angle = 90
behaviour_0 = ATTACK_FIGHTERS,-1,0.30,500.00
behaviour_1 = ATTACK_FRIGATES,-1,0.70,500.00
behaviour_2 = ATTACK_CRUISERS,-1,0.50,500.00
behaviour_3 = FORMATION,7,0.00,0.00
behaviour_4 = CO_OPERATIVE,-1,0.00,0.00
behaviour_5 = VULTURE,-1,0.00,0.00
behaviour_6 = CAUTIOUS,-1,0.25,0.00
angle = 90

[ship8]
shipid = 10
name = Ravager
design = lokis laser
pos = 96,576
quantity = 1
angle = 90
behaviour_0 = ATTACK_FIGHTERS,-1,0.30,500.00
behaviour_1 = ATTACK_FRIGATES,-1,0.70,500.00
behaviour_2 = ATTACK_CRUISERS,-1,0.50,500.00
behaviour_3 = FORMATION,7,0.00,0.00
behaviour_4 = CO_OPERATIVE,-1,0.00,0.00
behaviour_5 = VULTURE,-1,0.00,0.00
behaviour_6 = CAUTIOUS,-1,0.25,0.00
angle = 90

[ship9]
shipid = 12
name = Magnificent
design = lokis beam
pos = 192,1152
quantity = 1
angle = 90
behaviour_0 = ATTACK_FIGHTERS,-1,0.30,500.00
behaviour_1 = ATTACK_FRIGATES,-1,0.70,500.00
behaviour_2 = ATTACK_CRUISERS,-1,0.50,500.00
behaviour_3 = FORMATION,7,0.00,0.00
behaviour_4 = CO_OPERATIVE,-1,0.00,0.00
behaviour_5 = VULTURE,-1,0.00,0.00
behaviour_6 = RETALIATE,-1,0.00,0.00
angle = 90

[ship10]
shipid = 13
name = Falcon
design = lokis beam
pos = 288,1248
quantity = 1
angle = 90
behaviour_0 = ATTACK_FIGHTERS,-1,0.30,500.00
behaviour_1 = ATTACK_FRIGATES,-1,0.70,500.00
behaviour_2 = ATTACK_CRUISERS,-1,0.50,500.00
behaviour_3 = FORMATION,7,0.00,0.00
behaviour_4 = CO_OPERATIVE,-1,0.00,0.00
behaviour_5 = VULTURE,-1,0.00,0.00
behaviour_6 = RETALIATE,-1,0.00,0.00
angle = 90

[ship11]
shipid = 14
name = Titanic
design = lokis beam
pos = 192,1248
quantity = 1
angle = 90
behaviour_0 = ATTACK_FIGHTERS,-1,0.30,500.00
behaviour_1 = ATTACK_FRIGATES,-1,0.70,500.00
behaviour_2 = ATTACK_CRUISERS,-1,0.50,500.00
behaviour_3 = FORMATION,7,0.00,0.00
behaviour_4 = CO_OPERATIVE,-1,0.00,0.00
behaviour_5 = VULTURE,-1,0.00,0.00
behaviour_6 = RETALIATE,-1,0.00,0.00
angle = 90

[ship12]
shipid = 15
name = Conflict
design = lokis laser
pos = 96,1152
quantity = 1
angle = 90
behaviour_0 = ATTACK_FIGHTERS,-1,0.30,500.00
behaviour_1 = ATTACK_FRIGATES,-1,0.70,500.00
behaviour_2 = ATTACK_CRUISERS,-1,0.50,500.00
behaviour_3 = FORMATION,7,0.00,0.00
behaviour_4 = CO_OPERATIVE,-1,0.00,0.00
behaviour_5 = VULTURE,-1,0.00,0.00
behaviour_6 = CAUTIOUS,-1,0.25,0.00
angle = 90

[ship13]
shipid = 16
name = Slinger
design = lokis laser
pos = 96,1248
quantity = 1
angle = 90
behaviour_0 = ATTACK_FIGHTERS,-1,0.30,500.00
behaviour_1 = ATTACK_FRIGATES,-1,0.70,500.00
behaviour_2 = ATTACK_CRUISERS,-1,0.50,500.00
behaviour_3 = FORMATION,7,0.00,0.00
behaviour_4 = CO_OPERATIVE,-1,0.00,0.00
behaviour_5 = VULTURE,-1,0.00,0.00
behaviour_6 = CAUTIOUS,-1,0.25,0.00
angle = 90

[ship14]
shipid = 17
name = Defiance
design = lokis missile cruiser
pos = 192,1056
quantity = 1
angle = 90
behaviour_0 = ATTACK_FIGHTERS,-1,0.10,300.00
behaviour_1 = ATTACK_FRIGATES,-1,0.50,400.00
behaviour_2 = ATTACK_CRUISERS,-1,0.80,800.00
behaviour_3 = CO_OPERATIVE,-1,0.00,0.00
behaviour_4 = VULTURE,-1,0.00,0.00
behaviour_5 = RETALIATE,-1,0.00,0.00
behaviour_6 = FORMATION,7,0.00,0.00
angle = 90

[ship15]
shipid = 18
name = Emperor
design = lokis laser cruiser
pos = 384,864
quantity = 1
angle = 90
behaviour_0 = ATTACK_FIGHTERS,-1,0.10,300.00
behaviour_1 = ATTACK_FRIGATES,-1,0.50,400.00
behaviour_2 = ATTACK_CRUISERS,-1,0.80,250.00
behaviour_3 = CO_OPERATIVE,-1,0.00,0.00
behaviour_4 = VULTURE,-1,0.00,0.00
behaviour_5 = KEEPMOVING,-1,0.00,0.00
angle = 90

[ship16]
shipid = 20
name = Goliath
design = lokis beam
pos = 288,480
quantity = 1
angle = 90
behaviour_0 = ATTACK_FIGHTERS,-1,0.30,500.00
behaviour_1 = ATTACK_FRIGATES,-1,0.70,500.00
behaviour_2 = ATTACK_CRUISERS,-1,0.50,500.00
behaviour_3 = FORMATION,7,0.00,0.00
behaviour_4 = CO_OPERATIVE,-1,0.00,0.00
behaviour_5 = VULTURE,-1,0.00,0.00
behaviour_6 = RETALIATE,-1,0.00,0.00
angle = 90

[ship17]
shipid = 21
name = Illustrious
design = lokis beam
pos = 288,1152
quantity = 1
angle = 90
behaviour_0 = ATTACK_FIGHTERS,-1,0.30,500.00
behaviour_1 = ATTACK_FRIGATES,-1,0.70,500.00
behaviour_2 = ATTACK_CRUISERS,-1,0.50,500.00
behaviour_3 = FORMATION,7,0.00,0.00
behaviour_4 = CO_OPERATIVE,-1,0.00,0.00
behaviour_5 = VULTURE,-1,0.00,0.00
behaviour_6 = RETALIATE,-1,0.00,0.00
angle = 90

[ship18]
shipid = 22
name = Formidable
design = lokis laser cruiser
pos = 384,1056
quantity = 1
angle = 90
behaviour_0 = ATTACK_FIGHTERS,-1,0.10,300.00
behaviour_1 = ATTACK_FRIGATES,-1,0.50,400.00
behaviour_2 = ATTACK_CRUISERS,-1,0.80,250.00
behaviour_3 = CO_OPERATIVE,-1,0.00,0.00
behaviour_4 = VULTURE,-1,0.00,0.00
behaviour_5 = KEEPMOVING,-1,0.00,0.00
angle = 90

[ship19]
shipid = 23
name = Searcher
design = lokis laser
pos = 192,864
quantity = 1
angle = 90
behaviour_0 = ATTACK_FIGHTERS,-1,0.30,500.00
behaviour_1 = ATTACK_FRIGATES,-1,0.70,500.00
behaviour_2 = ATTACK_CRUISERS,-1,0.50,500.00
behaviour_3 = FORMATION,7,0.00,0.00
behaviour_4 = CO_OPERATIVE,-1,0.00,0.00
behaviour_5 = VULTURE,-1,0.00,0.00
behaviour_6 = CAUTIOUS,-1,0.25,0.00
angle = 90

[/list][/code]

[code][list] [config]
name = lokis laser
guiname = Lokis Laser
hull = Rebel Loki Frigate hull
cost = 521

[modules]
0 = frigate_engine III,
1 = frigate crew II,
2 = frigate_smallbeamlaser,
3 = frigate_smallbeamlaser,
4 = frigate_engine III,
5 =
6 =
7 = frigate power III,
[/list][/code]

[code][list] [config]
name = lokis beam
guiname = Lokis Beam
hull = Rebel Asgard Frigate hull
cost = 521

[modules]
0 =
1 =
2 = frigate_engine III,
3 = frigate power III,
4 = frigate_beamlaser,
5 = frigate_beamlaser,
6 =
7 =
8 = frigate turboshield,
9 = frigate crew II,
[/list][/code]

[code][list][config]
name = lokis laser cruiser
guiname = Lokis Laser Cruiser
hull = Rebel Minotaur Cruiser
cost = 2499

[modules]
0 = cruiser_beamlaser,
1 = cruiser_beamlaser,
2 = cruiser shield fastrecharge,
3 = cruiser shield fastrecharge,
4 = cruiser_beamlaser,
5 = cruiser_beamlaser,
6 =
7 = cruiser shield fastrecharge,
8 =
9 = cruiser_engine V,
10 = cruiser_engine V,
11 = cruiser_engine V,
12 = cruiser crew_reinforced,
13 = cruiser power II,
14 = cruiser power III,
[/list][/code]

[code][list][config]
name = lokis missile cruiser
guiname = Lokis Missile Cruiser
hull = Rebel Valkyrie Cruiser
cost = 2637

[modules]
0 = cruiser power,
1 = cruiser_engine V,
2 = cruiser power,
3 = cruiser crew IV,
4 =
5 = cruiser shield fastrecharge,
6 = cruiser fastmissile,
7 = cruiser fastmissile,
8 = cruiser_targetpainter,
9 = cruiser fastmissile,
10 = cruiser fastmissile,
11 = cruiser shield fastrecharge,
12 = cruiser shield fastrecharge,
13 = cruiser_engine V,
14 = cruiser_engine V,
[/list][/code]


#3

lololol copy paste :slight_smile:


#4

Yeah :slight_smile: I totally took your idea for how to test fleets. Cheers.


#5

Have posted a second Zounds challenge, having beaten Lokis222’s setup with an Alliance fleet. It’s a nice change of pace to have a small map and no fighters, particularly with hull diversity mandated. Also glad that it’s a small map that we have to play x1 speed on…

[code][config]
name = zcorb stabber
guiname = ZCorb Stabber
hull = Alliance Shark Cruiser hull
cost = 2821

[modules]
0 = cruiser_beamlaser,
1 = cruiser_beamlaser,
2 = cruiser shield fastrecharge,
3 = cruiser shield multiphasic,
4 = cruiser_beamlaser,
5 = cruiser_beamlaser,
6 = cruiser_beamlaser,
7 = cruiser crew IV,
8 = cruiser power III,
9 = cruiser power III,
10 = cruiser_engine III,
11 = cruiser_engine II,
12 = cruiser_engine III,
13 = cruiser_engine III,
14 = cruiser shield multiphasic,
15 = cruiser powered armor,
[/code]

[code][config]
name = zcorb brawler
guiname = ZCorb Brawler
hull = Alliance Alligator Cruiser hull
cost = 2555

[modules]
0 = cruiser_laser,
1 = cruiser_laser,
2 = cruiser_laser,
3 = cruiser_alliance_lightninggun,
4 = cruiser_alliance_lightninggun,
5 = cruiser_engine V,
6 = cruiser_engine V,
7 = cruiser_engine V,
8 = cruiser_engine V,
9 = cruiser power II,
10 = cruiser power II,
11 = cruiser shield fastrecharge,
12 = cruiser shield multiphasic,
13 = cruiser crew IV,
[/code]

[code][config]
name = zcorb cutter
guiname = ZCorb Cutter
hull = Alliance Swordfish Frigate hull
cost = 976

[modules]
0 = frigate_engine III,
1 = frigate_engine III,
2 = frigate_engine III,
3 = frigate power,
4 = frigate power,
5 = frigate_engine III,
6 = frigate_ion_cannon,
7 = frigate_ion_cannon,
8 = frigate_engine III,
9 = frigate crew,
10 = frigate crew,
[/code]

[code][config]
name = zcorb holder
guiname = ZCorb Holder
hull = Alliance Wasp Frigate hull
cost = 859

[modules]
0 = frigate_pulselaser,
1 = frigate_pulselaser,
2 = frigate_pulselaser,
3 = frigate_engine III,
4 = frigate_armour III,
5 = frigate crew II,
6 = frigate_engine III,
7 = frigate_armour III,
8 = frigate shield,
9 = frigate power,
10 = frigate_armour III,
[/code]

[code][ship0]
shipid = 4
name = Self delusional beginnings
design = zcorb stabber
pos = 384,768
quantity = 1
angle = 90
behaviour_0 = ATTACK_FRIGATES,-1,1.00,770.00
behaviour_1 = ATTACK_CRUISERS,-1,0.49,770.00
behaviour_2 = VULTURE,-1,0.00,0.00
angle = 90

[ship1]
shipid = 5
name = Mine the gap
design = zcorb brawler
pos = 480,768
quantity = 1
angle = 90
behaviour_0 = ATTACK_FRIGATES,-1,0.50,490.00
behaviour_1 = ATTACK_CRUISERS,-1,0.80,490.00
behaviour_2 = KEEPMOVING,-1,0.00,0.00
behaviour_3 = VULTURE,-1,0.00,0.00
behaviour_4 = CO_OPERATIVE,-1,0.00,0.00
angle = 90

[ship2]
shipid = 6
name = Normal laws of engagement do not apply
design = zcorb brawler
pos = 384,960
quantity = 1
angle = 90
behaviour_0 = ATTACK_FRIGATES,-1,0.50,490.00
behaviour_1 = ATTACK_CRUISERS,-1,0.80,490.00
behaviour_2 = KEEPMOVING,-1,0.00,0.00
behaviour_3 = VULTURE,-1,0.00,0.00
behaviour_4 = CO_OPERATIVE,-1,0.00,0.00
angle = 90

[ship3]
shipid = 7
name = Somewhere over the rainbow, way, way up high
design = zcorb brawler
pos = 288,1152
quantity = 1
angle = 90
behaviour_0 = ATTACK_FRIGATES,-1,0.50,490.00
behaviour_1 = ATTACK_CRUISERS,-1,0.80,490.00
behaviour_2 = KEEPMOVING,-1,0.00,0.00
behaviour_3 = VULTURE,-1,0.00,0.00
behaviour_4 = CO_OPERATIVE,-1,0.00,0.00
angle = 90

[ship4]
shipid = 8
name = Basic human riots
design = zcorb brawler
pos = 480,672
quantity = 1
angle = 90
behaviour_0 = ATTACK_FRIGATES,-1,0.50,490.00
behaviour_1 = ATTACK_CRUISERS,-1,0.80,490.00
behaviour_2 = KEEPMOVING,-1,0.00,0.00
behaviour_3 = VULTURE,-1,0.00,0.00
behaviour_4 = CO_OPERATIVE,-1,0.00,0.00
angle = 90

[ship5]
shipid = 18
name = Coping mechanoid
design = zcorb holder
pos = 480,384
quantity = 1
angle = 90
behaviour_0 = ATTACK_FRIGATES,-1,1.00,380.00
behaviour_1 = ATTACK_CRUISERS,-1,0.00,380.00
behaviour_2 = KEEPMOVING,-1,0.00,0.00
angle = 90

[ship6]
shipid = 19
name = Grandiosity of delusional proportions
design = zcorb holder
pos = 480,192
quantity = 1
angle = 90
behaviour_0 = ATTACK_FRIGATES,-1,1.00,380.00
behaviour_1 = ATTACK_CRUISERS,-1,0.00,380.00
behaviour_2 = KEEPMOVING,-1,0.00,0.00
angle = 90

[ship7]
shipid = 20
name = Zeitgeist heist
design = zcorb holder
pos = 480,576
quantity = 1
angle = 90
behaviour_0 = ATTACK_FRIGATES,-1,1.00,380.00
behaviour_1 = ATTACK_CRUISERS,-1,0.00,380.00
behaviour_2 = KEEPMOVING,-1,0.00,0.00
angle = 90

[ship8]
shipid = 22
name = Perpetual notion
design = zcorb cutter
pos = 480,96
quantity = 1
angle = 90
behaviour_0 = ATTACK_FRIGATES,-1,0.70,550.00
behaviour_1 = ATTACK_CRUISERS,-1,0.50,550.00
behaviour_2 = RETALIATE,-1,0.00,0.00
behaviour_3 = KEEPMOVING,-1,0.00,0.00
angle = 90

[ship9]
shipid = 23
name = Die Puny Humans!
design = zcorb cutter
pos = 480,288
quantity = 1
angle = 90
behaviour_0 = ATTACK_FRIGATES,-1,0.70,550.00
behaviour_1 = ATTACK_CRUISERS,-1,0.50,550.00
behaviour_2 = RETALIATE,-1,0.00,0.00
behaviour_3 = KEEPMOVING,-1,0.00,0.00
angle = 90

[ship10]
shipid = 24
name = Monetarism makes the world go round
design = zcorb cutter
pos = 576,96
quantity = 1
angle = 90
behaviour_0 = ATTACK_FRIGATES,-1,0.70,550.00
behaviour_1 = ATTACK_CRUISERS,-1,0.50,550.00
behaviour_2 = RETALIATE,-1,0.00,0.00
behaviour_3 = KEEPMOVING,-1,0.00,0.00
angle = 90

[ship11]
shipid = 25
name = Start an initiative initiative
design = zcorb cutter
pos = 576,480
quantity = 1
angle = 90
behaviour_0 = ATTACK_FRIGATES,-1,0.70,550.00
behaviour_1 = ATTACK_CRUISERS,-1,0.50,550.00
behaviour_2 = RETALIATE,-1,0.00,0.00
behaviour_3 = KEEPMOVING,-1,0.00,0.00
angle = 90

[ship12]
shipid = 26
name = Suicidal Tendencies
design = zcorb cutter
pos = 576,192
quantity = 1
angle = 90
behaviour_0 = ATTACK_FRIGATES,-1,0.70,550.00
behaviour_1 = ATTACK_CRUISERS,-1,0.50,550.00
behaviour_2 = RETALIATE,-1,0.00,0.00
behaviour_3 = KEEPMOVING,-1,0.00,0.00
angle = 90

[ship13]
shipid = 27
name = Galactic Maniac
design = zcorb cutter
pos = 576,768
quantity = 1
angle = 90
behaviour_0 = ATTACK_FRIGATES,-1,0.70,550.00
behaviour_1 = ATTACK_CRUISERS,-1,0.50,550.00
behaviour_2 = RETALIATE,-1,0.00,0.00
behaviour_3 = KEEPMOVING,-1,0.00,0.00
angle = 90

[ship14]
shipid = 28
name = Tentative tentacles
design = zcorb cutter
pos = 480,480
quantity = 1
angle = 90
behaviour_0 = ATTACK_FRIGATES,-1,0.70,550.00
behaviour_1 = ATTACK_CRUISERS,-1,0.50,550.00
behaviour_2 = RETALIATE,-1,0.00,0.00
behaviour_3 = KEEPMOVING,-1,0.00,0.00
angle = 90

[ship15]
shipid = 29
name = I’m your wingman
design = zcorb cutter
pos = 576,384
quantity = 1
angle = 90
behaviour_0 = ATTACK_FRIGATES,-1,0.70,550.00
behaviour_1 = ATTACK_CRUISERS,-1,0.50,550.00
behaviour_2 = RETALIATE,-1,0.00,0.00
behaviour_3 = KEEPMOVING,-1,0.00,0.00
angle = 90

[ship16]
shipid = 30
name = Planet Pounder
design = zcorb cutter
pos = 576,672
quantity = 1
angle = 90
behaviour_0 = ATTACK_FRIGATES,-1,0.70,550.00
behaviour_1 = ATTACK_CRUISERS,-1,0.50,550.00
behaviour_2 = RETALIATE,-1,0.00,0.00
behaviour_3 = KEEPMOVING,-1,0.00,0.00
angle = 90

[/code]


#6

Updated. Cheers on the scenario issue Corbeau. I didn’t even notice.


#7

Got it. Tho, barely.

Zounds Lokis222 Imperials

[code][ship0]
shipid = 2
name = Statlilius
design = lokis fast track
pos = 576,576
quantity = 1
angle = 90
behaviour_0 = ATTACK_FRIGATES,-1,1.00,585.71
behaviour_1 = ATTACK_CRUISERS,-1,0.80,800.00
behaviour_2 = CO_OPERATIVE,-1,0.00,0.00
behaviour_3 = VULTURE,-1,0.00,0.00
behaviour_4 = RETALIATE,-1,0.00,0.00
angle = 90

[ship1]
shipid = 4
name = Romanus
design = lokis fast track
pos = 576,960
quantity = 1
angle = 90
behaviour_0 = ATTACK_FRIGATES,-1,1.00,585.71
behaviour_1 = ATTACK_CRUISERS,-1,0.80,800.00
behaviour_2 = CO_OPERATIVE,-1,0.00,0.00
behaviour_3 = VULTURE,-1,0.00,0.00
behaviour_4 = RETALIATE,-1,0.00,0.00
angle = 90

[ship2]
shipid = 5
name = Evodius
design = lokis imp miss
pos = 384,768
quantity = 1
angle = 90
behaviour_0 = ATTACK_FRIGATES,-1,1.00,885.71
behaviour_1 = ATTACK_CRUISERS,-1,0.80,800.00
behaviour_2 = CO_OPERATIVE,-1,0.00,0.00
behaviour_3 = VULTURE,-1,0.00,0.00
behaviour_4 = RETALIATE,-1,0.00,0.00
angle = 90

[ship3]
shipid = 6
name = Galerus
design = lokis imp miss
pos = 384,1056
quantity = 1
angle = 90
behaviour_0 = ATTACK_FRIGATES,-1,1.00,885.71
behaviour_1 = ATTACK_CRUISERS,-1,0.80,800.00
behaviour_2 = CO_OPERATIVE,-1,0.00,0.00
behaviour_3 = VULTURE,-1,0.00,0.00
behaviour_4 = RETALIATE,-1,0.00,0.00
angle = 90

[ship4]
shipid = 7
name = Larcius
design = lokis frig beam
pos = 480,672
quantity = 1
angle = 90
behaviour_0 = ATTACK_FRIGATES,-1,1.00,735.71
behaviour_1 = ATTACK_CRUISERS,-1,0.50,500.00
behaviour_2 = CO_OPERATIVE,-1,0.00,0.00
behaviour_3 = RETALIATE,-1,0.00,0.00
behaviour_4 = VULTURE,-1,0.00,0.00
angle = 90

[ship5]
shipid = 9
name = Severus
design = lokis frig beam
pos = 480,864
quantity = 1
angle = 90
behaviour_0 = ATTACK_FRIGATES,-1,1.00,735.71
behaviour_1 = ATTACK_CRUISERS,-1,0.50,500.00
behaviour_2 = CO_OPERATIVE,-1,0.00,0.00
behaviour_3 = RETALIATE,-1,0.00,0.00
behaviour_4 = VULTURE,-1,0.00,0.00
angle = 90

[ship6]
shipid = 10
name = Maximus
design = lokis frig imp miss
pos = 384,864
quantity = 1
angle = 90
behaviour_0 = ATTACK_FRIGATES,-1,1.00,1042.86
behaviour_1 = ATTACK_CRUISERS,-1,0.50,500.00
behaviour_2 = CO_OPERATIVE,-1,0.00,0.00
behaviour_3 = VULTURE,-1,0.00,0.00
behaviour_4 = RETALIATE,-1,0.00,0.00
behaviour_5 = FORMATION,5,0.00,0.00
angle = 90

[ship7]
shipid = 11
name = Octavian
design = lokis frig imp miss
pos = 384,576
quantity = 1
angle = 90
behaviour_0 = ATTACK_FRIGATES,-1,1.00,1042.86
behaviour_1 = ATTACK_CRUISERS,-1,0.50,500.00
behaviour_2 = CO_OPERATIVE,-1,0.00,0.00
behaviour_3 = VULTURE,-1,0.00,0.00
behaviour_4 = RETALIATE,-1,0.00,0.00
behaviour_5 = FORMATION,5,0.00,0.00
angle = 90

[ship8]
shipid = 12
name = Marius
design = lokis frig imp miss
pos = 384,672
quantity = 1
angle = 90
behaviour_0 = ATTACK_FRIGATES,-1,1.00,1042.86
behaviour_1 = ATTACK_CRUISERS,-1,0.50,500.00
behaviour_2 = CO_OPERATIVE,-1,0.00,0.00
behaviour_3 = VULTURE,-1,0.00,0.00
behaviour_4 = RETALIATE,-1,0.00,0.00
behaviour_5 = FORMATION,5,0.00,0.00
angle = 90

[ship9]
shipid = 13
name = Durio
design = lokis frig imp miss
pos = 384,960
quantity = 1
angle = 90
behaviour_0 = ATTACK_FRIGATES,-1,1.00,1042.86
behaviour_1 = ATTACK_CRUISERS,-1,0.50,500.00
behaviour_2 = CO_OPERATIVE,-1,0.00,0.00
behaviour_3 = VULTURE,-1,0.00,0.00
behaviour_4 = RETALIATE,-1,0.00,0.00
behaviour_5 = FORMATION,5,0.00,0.00
angle = 90

[ship10]
shipid = 14
name = Atronius
design = lokis imp miss
pos = 384,480
quantity = 1
angle = 90
behaviour_0 = ATTACK_FRIGATES,-1,1.00,885.71
behaviour_1 = ATTACK_CRUISERS,-1,0.80,800.00
behaviour_2 = CO_OPERATIVE,-1,0.00,0.00
behaviour_3 = VULTURE,-1,0.00,0.00
behaviour_4 = RETALIATE,-1,0.00,0.00
angle = 90

[/code]

[code][config]
name = lokis fast track
guiname = Lokis Fast Track
hull = Imperial Praetorian Cruiser hull
cost = 4014

[modules]
0 = cruiser_armour V,
1 = cruiser power II,
2 = cruiser crew II,
3 = cruiser power III,
4 = cruiser_targetboosterII,
5 = cruiser_pulselaser,
6 = cruiser superchargedtractor,
7 = cruiser_repair_armor2,
8 = cruiser_pulselaser,
9 = cruiser shield fastrecharge,
10 = cruiser shield fastrecharge,
11 = cruiser_armour V,
12 = cruiser_pulselaser,
13 = cruiser_armour V,
14 = cruiser_armour V,
15 = cruiser_pulselaser,
16 = cruiser_armour V,
17 = cruiser shield fastrecharge,
18 = cruiser_engine IV,
19 = cruiser shield fastrecharge,
[/code]

[code][config]
name = lokis frig beam
guiname = Lokis Frig beam
hull = Imperial Gladius Frigate hull
cost = 928

[modules]
0 = frigate turboshield,
1 = frigate_smallbeamlaser,
2 = frigate turboshield,
3 = frigate power III,
4 = frigate crew,
5 = frigate crew II,
6 = frigate power III,
7 = frigate_engine,
8 = frigate_smallbeamlaser,
9 = frigate_smallbeamlaser,
10 = frigate turboshield,
11 = frigate shield II,
[/code]

[code][config]
name = lokis frig imp miss
guiname = Lokis Frig Imp Miss
hull = Imperial Hasta Frigate hull
cost = 1094

[modules]
0 =
1 =
2 = frigate crew,
3 = frigate turboshield,
4 = frigate turboshield,
5 = frigate power III,
6 = frigate_beamlaser,
7 = frigate turboshield,
8 = frigate crew II,
9 = frigate power III,
10 = frigate_beamlaser,
11 = frigate_beamlaser,
12 = frigate disruptor bomb,
13 = frigate turboshield,
14 = frigate_engine,
[/code]

[code][config]
name = lokis imp miss
guiname = Lokis Imp Miss
hull = Imperial Legion Cruiser hull
cost = 3364

[modules]
0 = cruiser_targetpainter,
1 = cruiser_nanorepair,
2 = cruiser power III,
3 = cruiser_engine IV,
4 = cruiser shield fastrecharge,
5 = cruiser shield multiphasic,
6 = cruiser fastmissile,
7 = cruiser_armour V,
8 = cruiser_armour V,
9 = cruiser_armour V,
10 = cruiser crew II,
11 = cruiser fastmissile,
12 = cruiser fastmissile,
13 = cruiser fastmissile,
14 = cruiser fastmissile,
15 = cruiser_armour V,
16 = cruiser_targetboosterII,
[/code]


#8

Replayed again because it was so close.

First match 16%-0%
Second match 47% -0%


#9

Yeah, it’s a swingy matchup, but I can see you’ve got better outcomes on average. But no matter! I’ve got another fleet all ready - just wait 'till I get home after class. :wink:


#10

Won all 3 fleets. :slight_smile: I’ll post my fleet tomorrow.


#11

Then you’ve got a fourth to kill too. Zounds Corbeau - Federation is now up.

[code][config]
name = zfcorb arrow
guiname = ZFCorb Arrow
hull = Federation Eagle Cruiser hull
cost = 3101

[modules]
0 = cruiser_ecm beam,
1 = cruiser_pointdefenceII,
2 = cruiser_targetpainter,
3 = cruiser shield multiphasic,
4 = cruiser_laser,
5 = cruiser shield fastrecharge,
6 = cruiser shield multiphasic,
7 = cruiser_laser,
8 = cruiser_laser,
9 = cruiser_laser,
10 = cruiser_nanorepair,
11 = cruiser_armour V,
12 = cruiser_armour V,
13 = cruiser_armour V,
14 = cruiser power II,
15 = cruiser power II,
16 = cruiser crew IV,
17 = cruiser_engine,
[/code]

[code][config]
name = zfcorb lobber
guiname = ZFCorb Lobber
hull = Federation Panther Cruiser hull
cost = 2520

[modules]
0 = cruiser_ecm beam,
1 = cruiser_automated point_defence,
2 = cruiser missile multiple,
3 = cruiser missile multiple,
4 = cruiser powered armor,
5 = cruiser shield II,
6 = cruiser missile multiple,
7 = cruiser missile multiple,
8 = cruiser crew IV,
9 = cruiser power III,
10 = cruiser_engine,
11 = cruiser powered armor,
12 = cruiser powered armor,
13 = cruiser missile multiple,
14 = cruiser missile multiple,
[/code]

[code][config]
name = zfcorb leader
guiname = ZFCorb Leader
hull = Federation Gazelle Frigate
cost = 894

[modules]
0 = frigate ecm shock missile v2,
1 = frigate_armour III,
2 = frigate_armour III,
3 = frigate ecm shock missile v2,
4 = frigate ecm shock missile v2,
5 = frigate crew,
6 = frigate_armour III,
7 = frigate_armour III,
8 = frigate_armour III,
9 = frigate_engine II,
[/code]

[code][config]
name = zfcorb revolution
guiname = ZFCorb Revolution
hull = Federation Puma Frigate hull
cost = 767

[modules]
0 = frigate_beamlaser,
1 = frigate crew,
2 = frigate crew,
3 = frigate_beamlaser,
4 = frigate shield II,
5 = frigate shield II,
6 = frigate_engine II,
7 = frigate_beamlaser,
8 = frigate_beamlaser,
9 = frigate power III,
10 = frigate power II,
[/code]

[code][ship0]
shipid = 1
name = Obsessive compulsive misbehaviour
design = zfcorb arrow
pos = 576,672
quantity = 1
angle = 90
behaviour_0 = ATTACK_FRIGATES,-1,0.50,720.00
behaviour_1 = ATTACK_CRUISERS,-1,0.80,1092.86
angle = 90

[ship1]
shipid = 4
name = Upward and onward
design = zfcorb lobber
pos = 480,1056
quantity = 1
angle = 90
behaviour_0 = ATTACK_FRIGATES,-1,0.50,1160.00
behaviour_1 = ATTACK_CRUISERS,-1,0.80,1160.00
behaviour_2 = CO_OPERATIVE,-1,0.00,0.00
angle = 90

[ship2]
shipid = 5
name = Survival of the fittest
design = zfcorb lobber
pos = 480,864
quantity = 1
angle = 90
behaviour_0 = ATTACK_FRIGATES,-1,0.50,1160.00
behaviour_1 = ATTACK_CRUISERS,-1,0.80,1160.00
behaviour_2 = CO_OPERATIVE,-1,0.00,0.00
angle = 90

[ship3]
shipid = 6
name = Suicidal Tendencies
design = zfcorb leader
pos = 96,576
quantity = 1
angle = 90
behaviour_0 = ATTACK_CRUISERS,-1,0.50,800.00
behaviour_1 = RESCUER,-1,0.00,0.00
behaviour_2 = RETALIATE,-1,0.00,0.00
angle = 90

[ship4]
shipid = 7
name = Voyeurism to the bottom of the sea
design = zfcorb lobber
pos = 480,672
quantity = 1
angle = 90
behaviour_0 = ATTACK_FRIGATES,-1,0.50,1160.00
behaviour_1 = ATTACK_CRUISERS,-1,0.80,1160.00
behaviour_2 = CO_OPERATIVE,-1,0.00,0.00
angle = 90

[ship5]
shipid = 8
name = One fleeting moment
design = zfcorb leader
pos = 192,1248
quantity = 1
angle = 90
behaviour_0 = ATTACK_CRUISERS,-1,0.50,800.00
behaviour_1 = RESCUER,-1,0.00,0.00
behaviour_2 = RETALIATE,-1,0.00,0.00
angle = 90

[ship6]
shipid = 9
name = Planet Pounder
design = zfcorb leader
pos = 192,480
quantity = 1
angle = 90
behaviour_0 = ATTACK_CRUISERS,-1,0.50,800.00
behaviour_1 = RESCUER,-1,0.00,0.00
behaviour_2 = RETALIATE,-1,0.00,0.00
angle = 90

[ship7]
shipid = 10
name = Fun With Fusion
design = zfcorb leader
pos = 96,1152
quantity = 1
angle = 90
behaviour_0 = ATTACK_CRUISERS,-1,0.50,800.00
behaviour_1 = RESCUER,-1,0.00,0.00
behaviour_2 = RETALIATE,-1,0.00,0.00
angle = 90

[ship8]
shipid = 11
name = Authorized dreamcatcher
design = zfcorb revolution
pos = 288,192
quantity = 1
angle = 90
behaviour_0 = ATTACK_FRIGATES,-1,1.00,700.00
behaviour_1 = ATTACK_CRUISERS,-1,0.50,700.00
angle = 90

[ship9]
shipid = 12
name = Victory Or Death
design = zfcorb revolution
pos = 288,384
quantity = 1
angle = 90
behaviour_0 = ATTACK_FRIGATES,-1,1.00,700.00
behaviour_1 = ATTACK_CRUISERS,-1,0.50,700.00
angle = 90

[ship10]
shipid = 13
name = First law of thermoapathy
design = zfcorb revolution
pos = 288,288
quantity = 1
angle = 90
behaviour_0 = ATTACK_FRIGATES,-1,1.00,700.00
behaviour_1 = ATTACK_CRUISERS,-1,0.50,700.00
angle = 90

[ship11]
shipid = 14
name = Galactic Maniac
design = zfcorb revolution
pos = 288,96
quantity = 1
angle = 90
behaviour_0 = ATTACK_FRIGATES,-1,1.00,700.00
behaviour_1 = ATTACK_CRUISERS,-1,0.50,700.00
angle = 90

[ship12]
shipid = 15
name = Once more unto the breech
design = zfcorb revolution
pos = 288,480
quantity = 1
angle = 90
behaviour_0 = ATTACK_FRIGATES,-1,1.00,700.00
behaviour_1 = ATTACK_CRUISERS,-1,0.50,700.00
angle = 90

[ship13]
shipid = 16
name = Total Overkill
design = zfcorb arrow
pos = 576,1056
quantity = 1
angle = 90
behaviour_0 = ATTACK_FRIGATES,-1,0.50,720.00
behaviour_1 = ATTACK_CRUISERS,-1,0.80,1092.86
angle = 90

[ship14]
shipid = 17
name = Coping mechanoid
design = zfcorb arrow
pos = 576,864
quantity = 1
angle = 90
behaviour_0 = ATTACK_FRIGATES,-1,0.50,720.00
behaviour_1 = ATTACK_CRUISERS,-1,0.80,1092.86
angle = 90

[/code]


#12

To have a place holder, you need to have at least posted a challenge online. I know it sucks, but I need to be able to test it. Posting specs can wait, but there has to at least be a testable fleet available.


#13

No problem :slight_smile:

I’ve just posted my entry: Zounds Maverick Federation.


#14

Here you have the fleet:

[ship0]
shipid = 1
name = Grandiosity of delusional proportions
design = mdk_3
pos = 480,1344
quantity = 1
angle = 90
behaviour_0 = ATTACK_FRIGATES,-1,0.50,705.00
behaviour_1 = ATTACK_CRUISERS,-1,0.80,705.00
behaviour_2 = CO_OPERATIVE,-1,0.00,0.00
behaviour_3 = VULTURE,-1,0.00,0.00
angle = 90

[ship1]
shipid = 2
name = Galactic Maniac
design = mdk_3
pos = 576,1440
quantity = 1
angle = 90
behaviour_0 = ATTACK_FRIGATES,-1,0.50,705.00
behaviour_1 = ATTACK_CRUISERS,-1,0.80,705.00
behaviour_2 = CO_OPERATIVE,-1,0.00,0.00
behaviour_3 = VULTURE,-1,0.00,0.00
angle = 90

[ship2]
shipid = 3
name = Voyeurism to outer space
design = mdk_3
pos = 576,1536
quantity = 1
angle = 90
behaviour_0 = ATTACK_FRIGATES,-1,0.50,705.00
behaviour_1 = ATTACK_CRUISERS,-1,0.80,705.00
behaviour_2 = CO_OPERATIVE,-1,0.00,0.00
behaviour_3 = VULTURE,-1,0.00,0.00
angle = 90

[ship3]
shipid = 7
name = Perpetual notion
design = mdk_3
pos = 480,1248
quantity = 1
angle = 90
behaviour_0 = ATTACK_FRIGATES,-1,0.50,705.00
behaviour_1 = ATTACK_CRUISERS,-1,0.80,705.00
behaviour_2 = CO_OPERATIVE,-1,0.00,0.00
behaviour_3 = VULTURE,-1,0.00,0.00
angle = 90

[ship4]
shipid = 8
name = Dream on
design = mdk_3
pos = 384,1152
quantity = 1
angle = 90
behaviour_0 = ATTACK_FRIGATES,-1,0.50,705.00
behaviour_1 = ATTACK_CRUISERS,-1,0.80,705.00
behaviour_2 = CO_OPERATIVE,-1,0.00,0.00
behaviour_3 = VULTURE,-1,0.00,0.00
angle = 90

[ship5]
shipid = 10
name = Upward and onward
design = gt2_6
pos = 576,1824
quantity = 1
angle = 90
behaviour_0 = ATTACK_FRIGATES,-1,0.70,350.00
behaviour_1 = ATTACK_CRUISERS,-1,0.50,350.00
behaviour_2 = CO_OPERATIVE,-1,0.00,0.00
behaviour_3 = VULTURE,-1,0.00,0.00
behaviour_4 = KEEPMOVING,-1,0.00,0.00
angle = 90

[ship6]
shipid = 13
name = Fruit fly of my labor
design = gt2_6
pos = 384,1920
quantity = 1
angle = 90
behaviour_0 = ATTACK_FRIGATES,-1,0.70,350.00
behaviour_1 = ATTACK_CRUISERS,-1,0.50,350.00
behaviour_2 = CO_OPERATIVE,-1,0.00,0.00
behaviour_3 = VULTURE,-1,0.00,0.00
behaviour_4 = KEEPMOVING,-1,0.00,0.00
angle = 90

[ship7]
shipid = 14
name = Live outside the box
design = gt2_6
pos = 384,1728
quantity = 1
angle = 90
behaviour_0 = ATTACK_FRIGATES,-1,0.70,350.00
behaviour_1 = ATTACK_CRUISERS,-1,0.50,350.00
behaviour_2 = CO_OPERATIVE,-1,0.00,0.00
behaviour_3 = VULTURE,-1,0.00,0.00
behaviour_4 = KEEPMOVING,-1,0.00,0.00
angle = 90

[ship8]
shipid = 15
name = Ropy entropy
design = gt2_6
pos = 480,1824
quantity = 1
angle = 90
behaviour_0 = ATTACK_FRIGATES,-1,0.70,350.00
behaviour_1 = ATTACK_CRUISERS,-1,0.50,350.00
behaviour_2 = CO_OPERATIVE,-1,0.00,0.00
behaviour_3 = VULTURE,-1,0.00,0.00
behaviour_4 = KEEPMOVING,-1,0.00,0.00
angle = 90

[ship9]
shipid = 16
name = Start an initiative initiative
design = gt2_6
pos = 480,1920
quantity = 1
angle = 90
behaviour_0 = ATTACK_FRIGATES,-1,0.70,350.00
behaviour_1 = ATTACK_CRUISERS,-1,0.50,350.00
behaviour_2 = CO_OPERATIVE,-1,0.00,0.00
behaviour_3 = VULTURE,-1,0.00,0.00
behaviour_4 = KEEPMOVING,-1,0.00,0.00
angle = 90

[ship10]
shipid = 17
name = Intimidate don’t imitate
design = gt2_6
pos = 480,1728
quantity = 1
angle = 90
behaviour_0 = ATTACK_FRIGATES,-1,0.70,350.00
behaviour_1 = ATTACK_CRUISERS,-1,0.50,350.00
behaviour_2 = CO_OPERATIVE,-1,0.00,0.00
behaviour_3 = VULTURE,-1,0.00,0.00
behaviour_4 = KEEPMOVING,-1,0.00,0.00
angle = 90

[ship11]
shipid = 19
name = Lucid dreams
design = gt2_6
pos = 384,1824
quantity = 1
angle = 90
behaviour_0 = ATTACK_FRIGATES,-1,0.70,350.00
behaviour_1 = ATTACK_CRUISERS,-1,0.50,350.00
behaviour_2 = CO_OPERATIVE,-1,0.00,0.00
behaviour_3 = VULTURE,-1,0.00,0.00
behaviour_4 = KEEPMOVING,-1,0.00,0.00
angle = 90

[ship12]
shipid = 20
name = Planet Pounder
design = gt2_6
pos = 576,1728
quantity = 1
angle = 90
behaviour_0 = ATTACK_FRIGATES,-1,0.70,350.00
behaviour_1 = ATTACK_CRUISERS,-1,0.50,350.00
behaviour_2 = CO_OPERATIVE,-1,0.00,0.00
behaviour_3 = VULTURE,-1,0.00,0.00
behaviour_4 = KEEPMOVING,-1,0.00,0.00
angle = 90

[ship13]
shipid = 21
name = Tactile hallucination
design = gt2_1
pos = 384,1440
quantity = 1
angle = 90
behaviour_0 = ATTACK_FRIGATES,-1,0.50,750.00
behaviour_1 = ATTACK_CRUISERS,-1,0.80,750.00
behaviour_2 = CO_OPERATIVE,-1,0.00,0.00
behaviour_3 = VULTURE,-1,0.00,0.00
angle = 90

[ship14]
shipid = 22
name = Authorized dreamcatcher
design = z_1
pos = 384,1248
quantity = 1
angle = 90
behaviour_0 = ATTACK_FRIGATES,-1,0.70,950.00
behaviour_1 = ATTACK_CRUISERS,-1,0.50,950.00
behaviour_2 = FORMATION,21,0.00,0.00
behaviour_3 = CO_OPERATIVE,-1,0.00,0.00
behaviour_4 = VULTURE,-1,0.00,0.00
angle = 90

[ship15]
shipid = 23
name = Little Green Men
design = gt2_6
pos = 576,1920
quantity = 1
angle = 90
behaviour_0 = ATTACK_FRIGATES,-1,0.70,350.00
behaviour_1 = ATTACK_CRUISERS,-1,0.50,350.00
behaviour_2 = CO_OPERATIVE,-1,0.00,0.00
behaviour_3 = VULTURE,-1,0.00,0.00
behaviour_4 = KEEPMOVING,-1,0.00,0.00
angle = 90
[config]
name = zounds_maverick_ff 
guiname = zounds_maverick_ff 
hull = Federation Puma Frigate hull 
cost = 831 

[modules]
0 = frigate_rapidfire_laser,
1 = frigate_armour III,
2 = frigate shield,
3 = frigate_ion_cannon,
4 = frigate_engine III,
5 = frigate_engine III,
6 = frigate_engine III,
7 = 
8 = 
9 = frigate crew II,
10 = frigate power II,
[config]
name = zounds_maverick_yellow_b 
guiname = zounds_maverick_yellow_b 
hull = Federation Panther Cruiser hull 
cost = 2598 

[modules]
0 = cruiser_ecm beam,
1 = cruiser_federation_beamlaser,
2 = cruiser_federation_beamlaser,
3 = cruiser_federation_beamlaser,
4 = cruiser_armour V,
5 = cruiser_armour V,
6 = cruiser_federation_beamlaser,
7 = cruiser_federation_beamlaser,
8 = cruiser crew II,
9 = cruiser_engine V,
10 = cruiser power III,
11 = cruiser shield fastrecharge,
12 = cruiser power III,
13 = cruiser heavy plasma,
14 = cruiser heavy plasma,
[config]
name = zounds_maverick_pf 
guiname = zounds_maverick_pf 
hull = Federation Wolf Frigate hull 
cost = 907 

[modules]
0 = frigate plasma,
1 = frigate_armour III,
2 = frigate_armour III,
3 = frigate_engine III,
4 = frigate power III,
5 = frigate crew II,
6 = frigate_armour III,
7 = frigate_armour III,
8 = frigate plasma,
9 = frigate plasma,
[config]
name = zounds_maverick_m_battery 
guiname = zounds_maverick_m_battery 
hull = Federation Eagle Cruiser hull 
cost = 3293 

[modules]
0 = cruiser megatonmissile,
1 = cruiser rocket,
2 = cruiser rocket,
3 = cruiser crew III,
4 = cruiser missile multiple,
5 = cruiser_armour V,
6 = cruiser_armour V,
7 = cruiser fastmissile,
8 = cruiser missile,
9 = cruiser missile,
10 = cruiser shield fastrecharge,
11 = cruiser shield reflective,
12 = cruiser power III,
13 = cruiser_armour V,
14 = cruiser_armour V,
15 = cruiser_nanorepair,
16 = cruiser_nanorepair,
17 = cruiser_engine,

#15

Its good. Could you do the following:

To enter you need to e-mail me 2 (or more) files from your “My Documents” folder:
(make sure to zip all the files)

My Documents\My Games\GratuitousSpaceBattles\deployments\scenario2

and

My Documents\My Games\GratuitousSpaceBattles\ships

Save your deployment with this format: Zounds Your Name
Save each of your ship designs with your name as a prefix to avoid any common names like interceptor

E-mail me your deployment text file and every ship design text file you’re using (not your whole folder please) to:

lokis_bane [at] hotmail.com

With the subject heading “grand challenge quest 3”

I tried to recreate your fleet using your stats here but I couldn’t for some reason. In the future, what I do for testing is use your existing fleets that I have saved against the new one. It saves a bunch of time, and at 1x, I want to get through it asap.

Thanks :slight_smile:


#16

Sorry forgot about that :slight_smile: Mail sent.


#17

Got it. That mean!

Nice fleet. Its been giving me fits all night.


#18

Oh man, had a fleet that was mowing down everything, and by chance I did Corbeau - Federation last, and it destroyed me :). Trying to come up with something that can handle it without too much change that I can’t beat the others. I’ll work on it at lunch today if I can :).


#19

Submited a fleet that destroys all: Zounds Legedi - Rebel. Updating post right now with fleet and then I’ll e-mail it.

*Updated.

[code][config]
name = legedi cruiser - mr beam 024
guiname = legedi Cruiser - MR Beam 024
hull = Rebel Valkyrie Cruiser
cost = 2642

[modules]
0 = cruiser_engine V,
1 = cruiser_engine,
2 = cruiser_engine V,
3 = cruiser_beamlaser,
4 = cruiser_beamlaser,
5 = cruiser crew_reinforced,
6 = cruiser_ecm beam,
7 = cruiser_ecm beam,
8 = cruiser_ecm beam,
9 = cruiser_beamlaser,
10 = cruiser_beamlaser,
11 = cruiser_pdscanner2,
12 = cruiser shield fastrecharge,
13 = cruiser power III,
14 = cruiser power III,[/code]

[code][config]
name = legedi cruiser - sr fast assault 026
guiname = legedi Cruiser - SR Fast Assault 026
hull = Rebel Valhalla Cruiser
cost = 3061

[modules]
0 = cruiser_laser,
1 = cruiser_laser,
2 = cruiser_laser,
3 = cruiser_laser,
4 = cruiser_laser,
5 = cruiser_engine V,
6 = cruiser_engine V,
7 = cruiser_engine V,
8 = cruiser_engine V,
9 = cruiser shield reflective,
10 = cruiser power III,
11 = cruiser power III,
12 = cruiser shield multiphasic,
13 = cruiser shield multiphasic,
14 = cruiser_ecm shield,
15 = cruiser shield multiphasic,
16 = cruiser crew III,[/code]

[code][config]
name = legedi frigate - ion assault 069
guiname = legedi Frigate - Ion Assault 069
hull = Rebel Odin Frigate hull
cost = 930

[modules]
0 = frigate crew,
1 = frigate crew,
2 = frigate_ion_cannon,
3 = frigate shield II,
4 = frigate_ion_cannon,
5 = frigate_ion_cannon,
6 = frigate_engine III,
7 = frigate_engine III,
8 = frigate power,
9 = frigate power II,
10 = frigate_engine III,[/code]

[code][config]
name = legedi frigate - sr multi-purpose 046
guiname = legedi Frigate - SR Multi-Purpose 046
hull = Rebel Odin Frigate hull
cost = 834

[modules]
0 = frigate_ion_cannon,
1 = frigate crew,
2 = frigate_ion_cannon,
3 = frigate shield II,
4 = frigate_beamlaser,
5 = frigate_beamlaser,
6 = frigate_engine II,
7 = frigate_engine III,
8 = frigate power II,
9 = frigate power II,
10 = frigate crew,[/code]

[code][ship0]
shipid = 2
name = Implacable
design = legedi cruiser - sr fast assault 026
pos = 576,1056
quantity = 1
angle = 90
behaviour_0 = ATTACK_FRIGATES,-1,0.50,400.00
behaviour_1 = ATTACK_CRUISERS,-1,1.00,490.00
behaviour_2 = KEEPMOVING,-1,0.00,0.00
angle = 90

[ship1]
shipid = 3
name = Hunter
design = legedi cruiser - sr fast assault 026
pos = 576,768
quantity = 1
angle = 90
behaviour_0 = ATTACK_FRIGATES,-1,0.50,400.00
behaviour_1 = ATTACK_CRUISERS,-1,1.00,490.00
behaviour_2 = KEEPMOVING,-1,0.00,0.00
angle = 90

[ship2]
shipid = 15
name = Cavalier
design = legedi frigate - sr multi-purpose 046
pos = 384,1056
quantity = 1
angle = 90
behaviour_0 = ATTACK_FIGHTERS,-1,0.00,100.00
behaviour_1 = ATTACK_FRIGATES,-1,1.00,500.00
behaviour_2 = ATTACK_CRUISERS,-1,0.75,550.00
behaviour_3 = CO_OPERATIVE,-1,0.00,0.00
behaviour_4 = VULTURE,-1,0.00,0.00
behaviour_5 = KEEPMOVING,-1,0.00,0.00
angle = 90

[ship3]
shipid = 16
name = Dauntless
design = legedi frigate - sr multi-purpose 046
pos = 384,960
quantity = 1
angle = 90
behaviour_0 = ATTACK_FIGHTERS,-1,0.00,100.00
behaviour_1 = ATTACK_FRIGATES,-1,1.00,500.00
behaviour_2 = ATTACK_CRUISERS,-1,0.75,550.00
behaviour_3 = CO_OPERATIVE,-1,0.00,0.00
behaviour_4 = VULTURE,-1,0.00,0.00
behaviour_5 = KEEPMOVING,-1,0.00,0.00
angle = 90

[ship4]
shipid = 17
name = Pursuer
design = legedi frigate - sr multi-purpose 046
pos = 384,864
quantity = 1
angle = 90
behaviour_0 = ATTACK_FIGHTERS,-1,0.00,100.00
behaviour_1 = ATTACK_FRIGATES,-1,1.00,500.00
behaviour_2 = ATTACK_CRUISERS,-1,0.75,550.00
behaviour_3 = CO_OPERATIVE,-1,0.00,0.00
behaviour_4 = VULTURE,-1,0.00,0.00
behaviour_5 = KEEPMOVING,-1,0.00,0.00
angle = 90

[ship5]
shipid = 18
name = Vengeance
design = legedi frigate - sr multi-purpose 046
pos = 384,768
quantity = 1
angle = 90
behaviour_0 = ATTACK_FIGHTERS,-1,0.00,100.00
behaviour_1 = ATTACK_FRIGATES,-1,1.00,500.00
behaviour_2 = ATTACK_CRUISERS,-1,0.75,550.00
behaviour_3 = CO_OPERATIVE,-1,0.00,0.00
behaviour_4 = VULTURE,-1,0.00,0.00
behaviour_5 = KEEPMOVING,-1,0.00,0.00
angle = 90

[ship6]
shipid = 19
name = Goliath
design = legedi frigate - sr multi-purpose 046
pos = 288,768
quantity = 1
angle = 90
behaviour_0 = ATTACK_FIGHTERS,-1,0.00,100.00
behaviour_1 = ATTACK_FRIGATES,-1,1.00,500.00
behaviour_2 = ATTACK_CRUISERS,-1,0.75,550.00
behaviour_3 = CO_OPERATIVE,-1,0.00,0.00
behaviour_4 = VULTURE,-1,0.00,0.00
behaviour_5 = KEEPMOVING,-1,0.00,0.00
angle = 90

[ship7]
shipid = 20
name = Searcher
design = legedi frigate - sr multi-purpose 046
pos = 288,864
quantity = 1
angle = 90
behaviour_0 = ATTACK_FIGHTERS,-1,0.00,100.00
behaviour_1 = ATTACK_FRIGATES,-1,1.00,500.00
behaviour_2 = ATTACK_CRUISERS,-1,0.75,550.00
behaviour_3 = CO_OPERATIVE,-1,0.00,0.00
behaviour_4 = VULTURE,-1,0.00,0.00
behaviour_5 = KEEPMOVING,-1,0.00,0.00
angle = 90

[ship8]
shipid = 21
name = Falcon
design = legedi frigate - sr multi-purpose 046
pos = 288,960
quantity = 1
angle = 90
behaviour_0 = ATTACK_FIGHTERS,-1,0.00,100.00
behaviour_1 = ATTACK_FRIGATES,-1,1.00,500.00
behaviour_2 = ATTACK_CRUISERS,-1,0.75,550.00
behaviour_3 = CO_OPERATIVE,-1,0.00,0.00
behaviour_4 = VULTURE,-1,0.00,0.00
behaviour_5 = KEEPMOVING,-1,0.00,0.00
angle = 90

[ship9]
shipid = 22
name = Courageous
design = legedi frigate - sr multi-purpose 046
pos = 288,1056
quantity = 1
angle = 90
behaviour_0 = ATTACK_FIGHTERS,-1,0.00,100.00
behaviour_1 = ATTACK_FRIGATES,-1,1.00,500.00
behaviour_2 = ATTACK_CRUISERS,-1,0.75,550.00
behaviour_3 = CO_OPERATIVE,-1,0.00,0.00
behaviour_4 = VULTURE,-1,0.00,0.00
behaviour_5 = KEEPMOVING,-1,0.00,0.00
angle = 90

[ship10]
shipid = 24
name = Resolute
design = legedi cruiser - mr beam 024
pos = 480,960
quantity = 1
angle = 90
behaviour_0 = ATTACK_FRIGATES,-1,1.00,600.00
behaviour_1 = ATTACK_CRUISERS,-1,0.80,450.00
behaviour_2 = VULTURE,-1,0.00,0.00
behaviour_3 = KEEPMOVING,-1,0.00,0.00
angle = 90

[ship11]
shipid = 28
name = Hannibal
design = legedi frigate - ion assault 069
pos = 480,1152
quantity = 1
angle = 90
behaviour_0 = ATTACK_FRIGATES,-1,0.70,400.00
behaviour_1 = ATTACK_CRUISERS,-1,0.50,400.00
behaviour_2 = KEEPMOVING,-1,0.00,0.00
behaviour_3 = VULTURE,-1,0.00,0.00
angle = 90

[ship12]
shipid = 29
name = Slinger
design = legedi frigate - ion assault 069
pos = 384,1152
quantity = 1
angle = 90
behaviour_0 = ATTACK_FRIGATES,-1,0.70,400.00
behaviour_1 = ATTACK_CRUISERS,-1,0.50,400.00
behaviour_2 = KEEPMOVING,-1,0.00,0.00
behaviour_3 = VULTURE,-1,0.00,0.00
angle = 90

[ship13]
shipid = 30
name = Determined
design = legedi frigate - ion assault 069
pos = 384,1248
quantity = 1
angle = 90
behaviour_0 = ATTACK_FRIGATES,-1,0.70,400.00
behaviour_1 = ATTACK_CRUISERS,-1,0.50,400.00
behaviour_2 = KEEPMOVING,-1,0.00,0.00
behaviour_3 = VULTURE,-1,0.00,0.00
angle = 90

[ship14]
shipid = 31
name = Reaper
design = legedi frigate - ion assault 069
pos = 480,1248
quantity = 1
angle = 90
behaviour_0 = ATTACK_FRIGATES,-1,0.70,400.00
behaviour_1 = ATTACK_CRUISERS,-1,0.50,400.00
behaviour_2 = KEEPMOVING,-1,0.00,0.00
behaviour_3 = VULTURE,-1,0.00,0.00
angle = 90

[ship15]
shipid = 32
name = Centurion
design = legedi frigate - ion assault 069
pos = 384,1344
quantity = 1
angle = 90
behaviour_0 = ATTACK_FRIGATES,-1,0.70,400.00
behaviour_1 = ATTACK_CRUISERS,-1,0.50,400.00
behaviour_2 = KEEPMOVING,-1,0.00,0.00
behaviour_3 = VULTURE,-1,0.00,0.00
angle = 90

[ship16]
shipid = 33
name = Indefatigable
design = legedi frigate - ion assault 069
pos = 480,1344
quantity = 1
angle = 90
behaviour_0 = ATTACK_FRIGATES,-1,0.70,400.00
behaviour_1 = ATTACK_CRUISERS,-1,0.50,400.00
behaviour_2 = KEEPMOVING,-1,0.00,0.00
behaviour_3 = VULTURE,-1,0.00,0.00
angle = 90

[ship17]
shipid = 34
name = Emperor
design = legedi frigate - sr multi-purpose 046
pos = 288,1152
quantity = 1
angle = 90
behaviour_0 = ATTACK_FIGHTERS,-1,0.00,100.00
behaviour_1 = ATTACK_FRIGATES,-1,1.00,500.00
behaviour_2 = ATTACK_CRUISERS,-1,0.75,550.00
behaviour_3 = CO_OPERATIVE,-1,0.00,0.00
behaviour_4 = VULTURE,-1,0.00,0.00
behaviour_5 = KEEPMOVING,-1,0.00,0.00
angle = 90

[ship18]
shipid = 35
name = Conqueror
design = legedi cruiser - mr beam 024
pos = 480,864
quantity = 1
angle = 90
behaviour_0 = ATTACK_FRIGATES,-1,1.00,600.00
behaviour_1 = ATTACK_CRUISERS,-1,0.80,450.00
behaviour_2 = VULTURE,-1,0.00,0.00
behaviour_3 = KEEPMOVING,-1,0.00,0.00
angle = 90

[/code]


#20

lokis222: could you attach all emailed zip files with fleets to first post. this way everyone could download them and try :slight_smile: