Kinetic Weapon Problem and .ogg format


#1

Ok, I have About 200 Fighters Flying in a Test Challenge, Each Armed with about 4 Fast Firing Guns (50 Fire Interval, 360 Salvo Size and 1000 Salvo Reload),

And Evey time i try it it Crashes In the Middle of the Match (both sides at around 50%), The Error Message is the Default Microsoft one , Ive Looked in the Errors Log, Nothing Thats in the Right Time Zone, And in the Debug Log there is this Message constantly Coming up

Not enough shells:…\src\SIM_KineticWeapon.cpp 403

Not enough shells:…\src\SIM_KineticWeapon.cpp 403

Not enough shells:…\src\SIM_KineticWeapon.cpp 403

there is Sometimes A “response,true,” message in between these (error Log is also about 1K Lines Long)

Any Help?

Also is there any other format of sound that GSB can use instead of .ogg?


#2

I think it can use wav too.

The ‘run out of shells’ isn’t a big deal, the game will just not fire them, it’s a note that a limit has been hit, but not something that should ever cause a crash.
The response,true thing isn’t an error either, that will be checking that your game is the latest version, or something similar.
I take it this is modded guns that you are using? 50 as a fire interval is very fast! It could be some limit is being reached that I’m not aware of. If you email me (cliff@positech.co.uk) everything needed to reproduce it, I can take a look.


#3

This has happened to me a lot, for me it’s a problem with RAM. When you have tons of fighters, this is practically guaranteed to happen.


#4

How much RAM are you running your computer with? I’ve got eight gigs. While occasionally the game stutters a bit, it’s likely due to my older 256 meg video card instead of not enough system RAM.


#5

4 gigs, but usually the free RAM is down to less than 1 gigabyte.


#6

ive got 4 Gb of ram, i cant help but think this is a bit strange though, I play ARMA II on full spec, with 5Km Veiw Distance and never got any lag


#7

I’m investigating, but I did a 1,000 fighter vs 1,000 fighter battle and only used 500 MB of RAM for the game.


#8

did you use guns that fire 1200rpm?, i think with the game going though salvo code, a very high fire rate, Kenitic Calculations, Faster Speeds than Normal Craft (5 is the average) and upto 8 guns on a fighter. i think i might have to find a way around that as most of my things with have machineguns, maybe i should just not use as many fighters?, or make them cost more…

And can anyone Give me a answer if there is any other format than ‘.ogg’ i can use, or a program that will convert sound files properly without giving the game an error? (Many just for the fighter drone sound, Im trying to replace it with a Prop plane Idle Sound)


#9

audacity is a free open source sound editor that converts stuff to ogg. It’s the program I used to make the games ogg files.


#10

might have to get that then, thanks Cliff


#11

no, I don’t get any lag, it just usually crashes about a minute or so after the HUGE amount of ships engage. Then again, I have tons of mods, so that might be part of the problem (I have some really crazy bugs on my game caused by having an overload of mods)