I noticed a little bug whilst playing today.
Total ban on trade unions does not make trade unions members = 0, even after multiple years or election cycles. 3% of the population were still members.
I noticed a little bug whilst playing today.
Total ban on trade unions does not make trade unions members = 0, even after multiple years or election cycles. 3% of the population were still members.
-100% + default value + some other increases means its not -100% total
Haha yeah that must be it! Take note devs!
Its partially normalized sum, -100% doesn’t mean cancelling something.
Same happens with immigration, private healthcare and schools.
I am reading this! I am just swamped with other stuff, and looking forward to having time to address this…
But wait there’s more!
48.If you have 100 or more political power on a turn (you can get this if you have 2.0+ on all advisors while in an emergency and immediately after an election), the third digit is off the screen.
49. The cost of nationalizing a utility & then selling it off next turn is profitable at its lowest budget setting - not sure if this is intended or not.
50. State Health Service on its lowest setting increases unemployment by 2.4%.
I’ll throw in, (but take numbered places from you)
-State schools, school vouchers and school tax credits do not impact parent opinion.
-Higher wages decrease productivity (why?)
-No link between poor earnings and poverty.
-The minimum wage impact on poverty should be indirect, making a stop through poor earnings. There are people who are technically paid better than minimum wage, but still impoverished.
-Many of the environmental harms of cars do not have a link to traffic congestion. As a guy who has worked with engines I’ll tell you the emissions are worse at idle than at operating load, even if less fuel is consumed. Lower combustion temperatures lead to messier combustion and therefore dirtier exhaust. Yes, more CO2 is produced by burning more fuel, but every other pollutant is worse at lower temperatures.
-Car emissions limits and other car related environmental policies continue to provide full benefit, even if car usage is drastically reduced (I would suggest they should put a less than 1 multiplier on the harmful effects of cars rather than a direct benefit)
-Capitalist opinion of toll roads likely has a decimal in the wrong place. +23% opinion for maxed out toll roads is on par with -24% opinion for maxed out corporate tax.
-Canadian starting alcohol law is wrong. Most of our provinces have a drinking age of 19, some have it at 18. None have a drinking age of 16.
-Some, but not all mass transit programs directly improve productivity. I would think that people being moved around by mass transit would generally have the same benefit regardless of what exact vehicle they rode in. Perhaps remove these direct benefits and add a negative productivity modifier to traffic congestion? Nobody becomes more productive by riding a train, this is simply fighting off the negative of being stuck in traffic. Obviously this would necessitate a rebalance of productivity.
-Needle exchange should reduce health care demand
-Hospital overcrowding should impact private health care, as people spend money to get around the delays
-Hospital overcrowding should increase doctor strike
-Technology increases health care demand? Why?
-extreme nationalism won’t go away unless you lower patriot membership - getting to 0% unemployment and 0% poverty and 100% education is a huge PITA. I was sitting at 100% patriot membership and barely having extreme nationalism still, b/c I had 1% unemployment and 0% poverty… maybe add in other modifiers like press freedom, censorship, stability, etc?
water shortage is unaffected by climate change adaptation
adding in country geography modifiers for water shortage would be nice
luddite riots have surprisingly-little effect on anything
A few visual bugs with the latest patch… I achieved these by clicking around the happiness/membership/income screens in relatively-quick succession.
Sudden thought: health tax credits & school tax credits should be much more effective if you have a flat tax. The policies’ descriptions say that they’re only effective for those who pay tax in the first place… but if there’s a flat tax, everybody pays tax, so wouldn’t it be more effective?
Minor one: change all instances of NONE to VERY LOW. Reason: lots of streamers & newer players get confused that setting a policy to none does not remove all of its negative effects despite being zero. Changing it to VERY LOW makes it clear it isn’t outright cancelled to newer players.
Its single instance of None, since its part of default slider naming.
So it would be very easy to change None to Minimal for example.
yeah, minimal might do the trick too. Something that makes it clear it isn’t non-existent and is still on the books 'til ya cancel it. I’ve seen two different YouTubers / streamers confused by this so far.
Medium-sized bug with election speeches: you can cycle through the randomly-generated speech effects until you find one you like. You can do this by opening up the speech menu, looking at your options, closing it, and opening it again. The options reset each time it’s opened. So a player could repeatedly close-and-open the speech menu until it generates a result the player likes, then have the speech.
Another speech-related medium-sized bug - if you give a speech, save the game & exit, then reload into the game, you can give another speech on the same turn, provided you have the political capital to do it.
Special suggestion as a real-life vegan who thinks the plant-based diets trackers could be revamped:
This non-scientific poll of vegan users of a website was pretty helpful. Why People Go Vegan: 2019 Global Survey Results – VomadLife.com
I guess that there needs to be a sense of universalism in D4?