Alright, i tried to modify the following files:
[code][config]
classname = cruiser
name = Tribe Paradise Cruiser hull
guiname = Tribe Paradise Cruiser hull
sprite = Tribe Paradise Cruiser.dds
damagetexture = Tribe Paradise Cruiser_damaged.dds
hulktexture = Tribe Paradise Cruiser_hulk.dds
width = 210
height = 210
powerproduced = 100000
cost = 1
racename = tribe
[bonuses]
0 = ARMOURBOOST,5000.0
1 = SHIELDBOOST,5000.0
2 = INTEGRITYBOOST,5000.0
[runninglights]
0 = 196.00,109.50,240.00,4.00,0
1 = 60.00,109.50,240.00,4.00,1
[engineglows]
0 = 170.50,237.00,20.00,20.00,tribe_engineglow.dds,engine_debris_tribe,0,1.00
1 = 86.00,237.00,20.00,20.00,tribe_engineglow.dds,engine_debris_tribe,0,1.00
2 = 111.00,254.00,30.50,28.00,tribe_engineglow.dds,engine_debris_tribe,0,1.00
3 = 145.00,254.00,30.50,28.00,tribe_engineglow.dds,engine_debris_tribe,0,1.00
[targets]
0 = 172.75,86.25,0,1,160.50,74.00,185.00,98.50,(damage_sprite_sparks-170.00-87.00),(damage_sprite_sparks-174.00-86.00),(damage_sprite_smoke-171.00-88.00),(damage_sprite_sparks-161.00-94.00),
1 = 150.25,226.25,0,1,140.00,215.50,160.50,237.00,(damage_sprite_sparks-148.00-226.00),(damage_sprite_sparks-153.00-228.00),(damage_sprite_sparks-154.00-225.00),(damage_sprite_sparks-148.00-226.00),
2 = 114.00,155.50,0,1,106.00,144.50,122.00,166.50,(damage_sprite_sparks-114.00-156.00),(damage_sprite_sparks-116.00-154.00),(damage_sprite_sparks-121.00-163.00),
3 = 143.50,90.50,0,1,135.00,77.50,152.00,103.50,(damage_sprite_smoke-141.00-92.00),(damage_sprite_sparks-148.00-96.00),(damage_sprite_sparks-142.00-95.00),
4 = 181.50,177.25,0,1,171.00,169.50,192.00,185.00,(damage_sprite_sparks-181.00-176.00),(damage_sprite_sparks-180.00-177.00),
5 = 150.50,45.50,0,1,139.00,34.00,162.00,57.00,(damage_sprite_sparks-147.00-47.00),(damage_sprite_sparks-152.00-43.00),(damage_sprite_sparks-141.00-47.00),(damage_sprite_sparks-147.00-48.00),(damage_sprite_sparks-150.00-43.00),(damage_sprite_sparks-149.00-45.00),
6 = 143.50,123.50,0,1,133.50,112.50,153.50,134.50,(damage_sprite_smoke-142.00-124.00),(damage_sprite_sparks-141.00-125.00),
7 = 122.25,88.25,0,1,111.00,77.50,133.50,99.00,(damage_sprite_sparks-122.00-89.00),(damage_sprite_sparks-124.00-90.00),(damage_sprite_sparks-129.00-95.00),(damage_sprite_sparks-130.00-90.00),(damage_sprite_sparks-122.00-94.00),
8 = 107.00,126.75,0,1,97.00,119.00,117.00,134.50,(damage_sprite_sparks-105.00-126.00),(damage_sprite_sparks-106.00-129.00),
9 = 160.00,162.75,0,1,149.00,151.00,171.00,174.50,(damage_sprite_sparks-160.00-163.00),(damage_sprite_sparks-162.00-166.00),(damage_sprite_sparks-153.00-168.00),(damage_sprite_sparks-159.00-160.00),(damage_sprite_sparks-161.00-162.00),
10 = 116.00,31.50,0,1,106.50,19.50,125.50,43.50,(damage_sprite_sparks-114.00-34.00),(damage_sprite_sparks-117.00-27.00),(damage_sprite_sparks-114.00-34.00),(damage_sprite_sparks-117.00-28.00),
11 = 111.25,221.75,0,1,99.00,211.50,123.50,232.00,(damage_sprite_sparks-111.00-223.00),(damage_sprite_sparks-114.00-222.00),
12 = 121.00,197.00,0,1,110.50,189.00,131.50,205.00,(damage_sprite_sparks-121.00-197.00),(damage_sprite_sparks-120.00-194.00),(damage_sprite_sparks-119.00-196.00),(damage_sprite_sparks-123.00-196.00),
13 = 126.00,60.25,0,1,111.50,48.00,140.50,72.50,(damage_sprite_sparks-123.00-63.00),(damage_sprite_sparks-127.00-59.00),(damage_sprite_sparks-130.00-64.00),(damage_sprite_sparks-129.00-54.00),(damage_sprite_sparks-139.00-64.00),(damage_sprite_sparks-129.00-65.00),(damage_sprite_sparks-123.00-61.00),(damage_sprite_sparks-127.00-61.00),
14 = 163.75,23.25,0,1,151.50,10.50,176.00,36.00,(damage_sprite_sparks-165.00-27.00),(damage_sprite_sparks-165.00-20.00),
15 = 95.50,185.50,0,1,82.50,171.50,108.50,199.50,(damage_sprite_sparks-93.00-189.00),(damage_sprite_sparks-97.00-186.00),(damage_sprite_sparks-99.00-181.00),(damage_sprite_smoke-98.00-184.00),(damage_sprite_sparks-100.00-184.00),
16 = 86.50,154.50,0,1,77.00,144.00,96.00,165.00,(damage_sprite_sparks-85.00-153.00),(damage_sprite_sparks-85.00-154.00),
17 = 91.25,69.25,0,1,78.50,59.50,104.00,79.00,(damage_sprite_sparks-88.00-71.00),(damage_sprite_sparks-94.00-72.00),(damage_sprite_sparks-87.00-68.00),(damage_sprite_sparks-95.00-74.00),(damage_sprite_sparks-91.00-69.00),
18 = 147.75,181.75,0,1,139.00,173.50,156.50,190.00,(damage_sprite_sparks-149.00-181.00),(damage_sprite_sparks-147.00-184.00),(damage_sprite_sparks-148.00-183.00),(damage_sprite_sparks-148.00-179.00),
19 = 85.75,88.00,0,1,75.00,79.00,96.50,97.00,(damage_sprite_sparks-86.00-90.00),(damage_sprite_sparks-85.00-87.00),(damage_sprite_smoke-87.00-86.00),
[slots]
0 = 128.00,66.00,STANDARD,
1 = 165.00,185.50,STANDARD,
2 = 87.50,27.00,STANDARD,
3 = 169.50,27.00,STANDARD,
4 = 115.50,21.00,TURRET,
5 = 98.00,62.00,TURRET,
6 = 158.00,62.00,TURRET,
7 = 141.00,21.50,TURRET,
8 = 128.00,96.00,TURRET,(148.00-96.00),(106.00-96.00),
9 = 128.00,127.00,STANDARD,
10 = 102.50,157.50,STANDARD,
11 = 154.50,158.00,STANDARD,
12 = 88.50,186.00,STANDARD,
13 = 142.50,231.50,STANDARD,
14 = 110.00,231.00,STANDARD,
15 = 128.00,199.00,TURRET,(158.00-205.00),(98.00-205.00),
[explosions]
0 = 0.00,128.00,80.00,EXP_FRIGATE
1 = 11.00,97.00,149.00,EXP_DESTRUCTION_PLACED
2 = 20.00,162.50,191.00,EXP_DESTRUCTION_PLACED
3 = 20.00,146.00,48.00,EXP_DESTRUCTION_PLACED
4 = 101.00,108.00,41.00,EXP_DESTRUCTION_PLACED
5 = 120.00,138.00,100.00,EXP_DESTRUCTION_PLACED
6 = 200.00,94.50,167.50,EXP_FRIGATEBREAKUP
7 = 210.00,0.00,0.00,EXP_STARTBREAKUP
8 = 270.00,128.00,128.00,EXP_CRUISERDEBRIS
9 = 274.00,96.00,179.50,EXP_DESTRUCTION_PLACED
10 = 290.00,91.00,219.00,EXP_DESTRUCTION_PLACED
11 = 310.00,134.00,212.50,EXP_DESTRUCTION_PLACED
12 = 388.00,109.00,189.50,EXP_DESTRUCTION_PLACED
13 = 400.00,128.00,175.00,EXP_FRIGATEBREAKUP
14 = 400.00,128.00,175.00,EXP_PLUMES
15 = 380.00,128.00,128.00,EXP_BLASTGLARE
16 = 380.00,128.00,175.00,EXP_ANGLED_DEBRIS
[hulks]
0 = 148,422,373,511,(emit-308-450-hulk_emmiter),(emit-297-452-hulk_emmiter),
1 = 112,175,391,420,(emit-170-308-hulk_emmiter),(emit-239-393-hulk_emmiter),(emit-296-367-hulk_emmiter),(emit-318-321-hulk_emmiter),(emit-282-250-hulk_emmiter),(emit-213-258-hulk_emmiter),(emit-285-191-hulk_emmiter),(emit-246-393-hulk_smoke_emmiter),(emit-297-359-hulk_smoke_emmiter),(emit-322-325-hulk_smoke_emmiter),(emit-201-369-hulk_emmiter),(emit-360-354-hulk_emmiter),
2 = 115,1,379,173,(emit-191-148-hulk_emmiter),(emit-247-123-hulk_emmiter),(emit-294-97-hulk_emmiter),(emit-301-86-hulk_emmiter),(emit-228-68-hulk_emmiter),(emit-182-139-hulk_smoke_emmiter),(emit-254-123-hulk_smoke_emmiter),(emit-234-56-hulk_smoke_emmiter),(emit-299-91-hulk_emmiter),
[hulks]
0 = 148,422,373,511,(emit-308-450-hulk_emmiter),(emit-297-452-hulk_emmiter),
1 = 112,175,391,420,(emit-170-308-hulk_emmiter),(emit-239-393-hulk_emmiter),(emit-296-367-hulk_emmiter),(emit-318-321-hulk_emmiter),(emit-282-250-hulk_emmiter),(emit-213-258-hulk_emmiter),(emit-285-191-hulk_emmiter),(emit-246-393-hulk_smoke_emmiter),(emit-297-359-hulk_smoke_emmiter),(emit-322-325-hulk_smoke_emmiter),(emit-201-369-hulk_emmiter),(emit-360-354-hulk_emmiter),
2 = 115,1,379,173,(emit-191-148-hulk_emmiter),(emit-247-123-hulk_emmiter),(emit-294-97-hulk_emmiter),(emit-301-86-hulk_emmiter),(emit-228-68-hulk_emmiter),(emit-182-139-hulk_smoke_emmiter),(emit-254-123-hulk_smoke_emmiter),(emit-234-56-hulk_smoke_emmiter),(emit-299-91-hulk_emmiter),[/code]
[code][config]
unlockcost = 2600
lockable = 1
classname = “SIM_EngineModule”
category = “ENGINES”
size = “CRUISER”
name = “cruiser_engine V”
guiname = “Supercharged Engine”
description = “A super-charged engine that delivers incredible power, but comes with an associated price-tag.”
weight = 0.001
hitpoints = 14000
thrust = 130
cost = 2
icon = module_engine_5.dds
crew_required = 1
powerconsumed = 0.1
slot_type = STANDARD
uisortpos = 3040
[dataitems]
0 = cost,DECIMAL
1 = weight,DECIMAL
2 = hitpoints,DECIMAL
3 = powerconsumed,DECIMAL
4 = crew_required,INTEGER
5 = thrust,DECIMAL[/code]
[code][config]
unlockcost = 0
lockable = 0
armour_penetration = 15
blasttexture = “turret_blast_red.dds”
category = “WEAPONS”
classname = “SIM_BulletWeaponModule”
color = 1
cost = 1
crew_required = 1
damage = 20000000
description = “It doesn’t all have to be about the beam weapons. Pulse lasers may be unfashionable, but they can deliver serious damage, and switch targets more frequently. Pulse is the new beam.”
fire_interval = 4
guiname = “Cruiser Laser”
height = 8.3
hitpoints = 1000000
icon = turret
min_range = 1
max_range = 490
name = “cruiser_laser”
optimum_range = 400
powerconsumed = 1
shield_penetration = 550000
size = “CRUISER”
sound = data/sounds/swarm_gun_08.ogg
soundvolume = 1.0
speed = 6
tracking_speed = 100
turret_sprite = “turret_bull_v1”
turretsize = 12.0
weight = 1
width = 2.2
slot_type = TURRET
uisortpos = 1080
[dataitems]
0 = cost,DECIMAL
1 = weight,DECIMAL
2 = hitpoints,DECIMAL
3 = powerconsumed,DECIMAL
4 = max_range,DECIMAL
5 = damage,DECIMAL
6 = fire_interval,INTEGER
7 = tracking_speed,DECIMAL
8 = shield_penetration,DECIMAL
9 = armour_penetration,DECIMAL
10 = crew_required,INTEGER
11 = optimum_range,DECIMAL
12 = min_range,DECIMAL[/code]
[code][config]
unlockcost = 2460
lockable = 1
armour_penetration = 5100000
category = “WEAPONS”
classname = “SIM_MissileModule”
cost = 1
crew_required = 1
damage = 6000
decoy_release_range = 20
description = “Some people like fast missiles. Some people like cheap missiles. But when you absolutely have to blow apart every spaceship you see, these are the missiles for you.”
fire_interval = 2
flareuvid = 0
fuel = 2200
guiname = “Megaton Missile Launcher”
has_decoys = 10
has_flare = 10
hitpoints = 1050000
icon = turret
min_range = 3
max_range = 750
missilelength = 4.0
missilespeed = 0.12
missilewidth = 2.0
name = “cruiser megatonmissile”
powerconsumed = 1
shield_penetration = 510
size = “CRUISER”
sound = data/sounds/missile_launch.ogg
soundvolume = 1.0
tracking_speed = 10
trail_fade_time = 1000
turnspeed = 1
turret_sprite = “turret_miss_v5”
turretsize = 12.0
warhead = EXPLOSIVE
weight = 1
slot_type = TURRET
uisortpos = 1130
[dataitems]
0 = cost,DECIMAL
1 = weight,DECIMAL
2 = hitpoints,DECIMAL
3 = powerconsumed,DECIMAL
4 = max_range,DECIMAL
5 = damage,DECIMAL
6 = fire_interval,INTEGER
7 = tracking_speed,DECIMAL
8 = shield_penetration,DECIMAL
9 = armour_penetration,DECIMAL
10 = crew_required,INTEGER
11 = min_range,DECIMAL
12 = has_decoys,BOOL
13 = missilespeed,DECIMAL[/code]
[code][config]
unlockcost = 0
lockable = 0
armour_penetration = 44000
category = “WEAPONS”
classname = “SIM_MissileModule”
cost = 1
crew_required = 1
damage = 3000
decoy_release_range = 50
description = “Missiles have substantial targeting advantages over mere energy weapons, and as long as your target doesn’t outrun, zap or scramble your missiles, they are dead meat.”
fire_interval = 1
flareuvid = 1
fuel = 1900
guiname = “Cruiser Missile Launcher”
has_decoys = 10
has_flare = 10
hitpoints = 10500000
icon = turret
min_range = 3
max_range = 120000
missilelength = 4.0
missilespeed = 0.15
missilewidth = 2.0
name = “cruiser missile”
powerconsumed = 0.001
shield_penetration = 520
size = “CRUISER”
sound = data/sounds/missile_launch.ogg
soundvolume = 1.0
tracking_speed = 10
trail_fade_time = 1000
turnspeed = 1
turret_sprite = “turret_miss_v1”
turretsize = 12.0
warhead = EXPLOSIVE
weight = 1
slot_type = TURRET
uisortpos = 1140
[dataitems]
0 = cost,DECIMAL
1 = weight,DECIMAL
2 = hitpoints,DECIMAL
3 = powerconsumed,DECIMAL
4 = max_range,DECIMAL
5 = damage,DECIMAL
6 = fire_interval,INTEGER
7 = tracking_speed,DECIMAL
8 = shield_penetration,DECIMAL
9 = armour_penetration,DECIMAL
10 = crew_required,INTEGER
11 = min_range,DECIMAL
12 = has_decoys,BOOL
13 = missilespeed,DECIMAL[/code]
[code][config]
unlockcost = 3220
lockable = 1
armour_penetration = 41
category = “WEAPONS”
classname = “SIM_MissileModule”
cost = 136
crew_required = 14
damage = 11
decoy_release_range = 450
description = “Missiles with decoys are all fun and giggles, but a missile with multiple live warheads is even more fun. Of course, more warheads means less damage per impact…”
fire_interval = 1950
flareuvid = 2
fuel = 1700
guiname = “Multiple Warhead Missiles”
has_decoys = 1
has_flare = 1
hitpoints = 103
icon = turret
min_range = 500
max_range = 1160
missilelength = 4.0
missilespeed = 0.19
missilewidth = 2.0
name = “cruiser missile multiple”
powerconsumed = 2.5
shield_penetration = 50
size = “CRUISER”
sound = data/sounds/missile_launch.ogg
soundvolume = 1.0
submunitionslive = 1
tracking_speed = 0.6
trail_fade_time = 900
turnspeed = 0.5
turret_sprite = “turret_miss_v1”
turretsize = 12.0
warhead = EXPLOSIVE
weight = 128
slot_type = TURRET
uisortpos = 1150
[dataitems]
0 = cost,DECIMAL
1 = weight,DECIMAL
2 = hitpoints,DECIMAL
3 = powerconsumed,DECIMAL
4 = max_range,DECIMAL
5 = damage,DECIMAL
6 = fire_interval,INTEGER
7 = tracking_speed,DECIMAL
8 = shield_penetration,DECIMAL
9 = armour_penetration,DECIMAL
10 = crew_required,INTEGER
11 = min_range,DECIMAL
12 = has_decoys,BOOL
13 = missilespeed,DECIMAL[/code]
[code][config]
category = “ENGINES”
classname = “SIM_EngineModule”
cost = 1
crew_required = 0
description = “When it comes to dodging enemy turbo-lasers, you can’t do much better than equip your fighters with this state of the art turbo-charged reaction-drive engine system.”
guiname = “Fighter Engine III”
hitpoints = 100000000
icon = module_engine_3.dds
lockable = 0
name = “fighter_engine III”
powerconsumed = 0.1
size = “FIGHTER”
slot_type = STANDARD
thrust = 90
unlockcost = 0
weight = 0.0001
stack_effectiveness = 1
uisortpos = 3020
[dataitems]
0 = cost,DECIMAL
1 = weight,DECIMAL
2 = hitpoints,DECIMAL
3 = powerconsumed,DECIMAL
4 = thrust,DECIMAL[/code]
[code][config]
unlockcost = 0
lockable = 0
classname = “SIM_RepairModule”
category = “OTHER”
size = “CRUISER”
name = “crsr_tribe_enhanced_repair”
guiname = “Tribal Repair System”
description = “It’s true that the tribe build things to last anyway, but they also have some of the best auto-repair modules that money can buy.”
weight = 1
hitpoints = 100000
cost = 1
icon = module_tribe_repair.dds
crew_required = 1
peace_interval = 150
repair_rate = 150000000
restricted = “tribe”
powerconsumed = 1.0
slot_type = STANDARD
stack_effectiveness = 1
maxrepairsupplies = 1000000000000000
uisortpos = 4122
[dataitems]
0 = cost,DECIMAL
1 = weight,DECIMAL
2 = hitpoints,DECIMAL
3 = powerconsumed,DECIMAL
4 = crew_required,INTEGER
5 = repair_rate,DECIMAL
6 = maxrepairsupplies,INTEGER[/code]
but it seems that it has caused my ships to dissapear in battle help! Please tell me what i did wrong…