new big mod ^_^ - animal rights


#1

I am working on policys, events, etc relating to animal rights and meat eating.

also votergroups like vegans, meat eaters, animal actitivts, etc.


#2

The problem with modding voter groups is that you have to remove a current voter group, and all the referenses to that group.

So, you best bet is taking out a useless group (smokers is a good one, IMO.)


#3

indeed. I dithered with the idea of removing smokers and replacing them when I was working on the game. the trouble is you can make them unhappy, but its hard to make them happy!


#4

I guess ill remove smokers and drinkers, but I would really love a update allowing me to add votergroups without removing others. :wink:


#5

So would I :smiley:.

Would open up a lot of modding possibilities.


#6

And so would I also. :stuck_out_tongue:

The Voter Group thing the last big non-moddable aspect of the game.


#7

trivial to do in code / sim terms. but what is the best way to handle the GUI?
I have all sorts of long term ideas concerning a semi-3D zoomable look to the game, where you would effectively have infinite complexity to the damned thing. I guess thats memories of the nfinite Polygon Engine rubbing off on me…http://en.wikipedia.org/wiki/Republic:_The_Revolution


#8

I was thinking about just simply having a few scroll buttons on the main page.

Also, modding manifesto promises and achievements would be nice.


#9

I’ve wanted to add voter groups since the first game. I have to agree that the best way to do this without changing the overall GUI would be to add a scrollbar.


#10

I was hoping for a animal rights group in democracy as a vegan animal rights activist…

I am glad there were several issues such as banning battery cages and animal testing but still disappointed =/.

It doesn’t appear to be very easy to edit voter groups =/