version 1.16 is out now. There are a few things worth pointing out:
- You can click turrets directly on the battle screen and that shows their UI now.
- There is a new survival map, this time with no fighters, and engines are required. bwahahahaha.
- The manual has an extra section at the end that explains some of the finer details of stuff
- A number of bugs, including target-acquisition bugs have been fixed. Hence, some ships will behave differently, probably much much more sensibly and correctly. So keep an eye on that
There were 23 things fixed in total, the full list is in the readme.
This is possibly the last big patch before the game gets released and has a demo. This does not mean the end of new content, or tweaks or improvements. Essentially declaring it ‘finished’ it just when I set aside time for there to be a demo, because I don’t like to have a game declared release without a playable demo for ages. Once that is all done, I’ll be thinking about major updates or expansions or whatever.
I’ll post a few days before the games release to make sure anyone who wants to get it before the price goes up can do so.
Also the game is now on Direct2Drive.
edit: I Added a bunch of new avatars for the forums to the ‘gsb’ gallery. (from user control panel, profile) Different ships like the imperial one I’ve picked