@ Arch, no no you misunderstood my lame joke, the catch was that I wanted to pretend I really considered to use some spikes And with “consider it done” I meant that I will do my best to create a ship which fits your description ^^
I will try to create a good mixture of additional ships, like fast, slim, wide, strange, and kitten class destroyers… Well whatever comes to my mind
A thing I thought about is to create a real unbelievable humongous sprite. So I would have to use a dds file with 768x768 or 1024x1024 pixels. The catch is that we can’t scale up the ships above 270 ingame. I dunno about your specific mod Arch, but for example Darkstars approach to scale down the other ships would allow us to use such a humongous sprite which is scaled up to the max ingame scale with sense.
The point is, if I use a 1024x1024 dds file, the parts of the ship will look considerable smaller than those of a 512x512. This is because I take parts of a ship out of a 512x512 file and create a 1024x1024 file. It’s too times as big but with the same size of original parts. This creates the illusion of beeing really big when the other ships (the old cruiser) are thus small.
Also the 1024x1024 would look much more detailed and sharper than a 512x512 file scaled up to 270 ingame. I hope I could make myself clear ^^
Erm, so what was my question again? Don’t know anymore… whatever I will just create one of those, let’s call it Behemoth Class ship sprites and see who of you implements it to my contentment