Rural Tranquility Unachievable

  • Farmers Membership > 75% for 4 turns

  • Agriculture Subsidies > 80% for 4 turns

  • Rural Development Grants > 80% for 4 turns

  • Keep The Country Tidy Campaign > 80% for 4 turns

These are the supposed requirements for completing the achievement, and I have fulfilled these as you can see in the pictures below:




I have waited well more than 4 turns, but alas, I haven’t gotten the achievement. Seeing as how other players online have managed to do it, I would assume that there is an error within the coding and that the listed requirements aren’t the actual requirements in the game itself. I’m writing this to see if it is indeed an error in the coding, or if the error is on my end. Thank you.

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I’ve played the game a lot and never come close. The urbanisation of high GDP makes it very difficult. I theorised how a ruralised high-tech nation could look in my solarpunk policy starter pack

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Bringing this back because it continues to feel like a glaring issue in the face of the “more environmental policies” poll answer gaining steam. I’d like to see more detail around agriculture.

We also discussed this in the Agri/Farm Regulation thread, the chat about Agriculture Subsidies interacting with the environment, the suggestion about meat industry collapse (which fits nicely with the priority to model more negative situations showing up in the late game, as the Rare Earth Crisis does), and the cool @TheDenskan’s breakdown on Aquaculture. (I also remember a thread about green agritech and agricultural efficiency having a GDP/environmental effect, which I thought was very cool, and a conversation all but implied by the tone of the Vertical Farms policy, which I continue to love.)

To re-tool the Rural Tranquility achievement, we either need to revamp ways of leveling up the farming industry to make it more competitive and high-tech, or policies about deurbanising the state, both of which are entirely relevant to modern conversations in infrastructure.

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I’ve taken a look for you.
The requirement is Farmer Opinion must be greater than 0.75 so this may be why it isn’t triggering - it isn’t looking at Farmer Membership. Cheers.

I am sure there is an achievements file that basically tells the game which achievements you have and if configured will trigger the achievements of your choice automatically. I think I deleted that file by mistake a while ago though so I cannot get any achievements now. lol

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Ultimate lol.

This guide, suggests the achievement pops under the following conditions:

  • Farmers Membership > 75% for 4 turns
  • Agriculture Subsidies > 80% for 4 turns
  • Rural Development Grants > 80% for 4 turns
  • Keep The Country Tidy Campaign > 80% for 4 turns

That information is echoed here, here, and here, among many other places.

Farmer opinion is fairly easy to get quite high, though membership appears to dip in step with the rise of GDP. Solarpunk stuff, connecting microgeneration to actual farms, or ruralisation could address that.

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I acknowledge that this is widely posted. Nonetheless it is not in tandem with the game files

Here are the conditions. For reference when a voter group is missing _perc this means it relates to opinion.

ruraltranquility icon_achievement_RuralTranquility.svg Farmers,>,0.75,4 AgricultureSubsidies,>,0.8,4 RuralDevelopmentGrants,>,0.8,4 KeepTheCountryTidyCampaign,>,0.8,4

For comparison here is an achievement that uses voter membership percentage (in this case socialists).
Notice that one value is Socialist opinion and the other is Socialist Percentage:

vivalarevolution icon_achievement_VivaLaRevolution.svg Socialist,>,0.66,4 Socialist_perc,>,0.75,4 Equality,>,0.75,4

Cheers!~

edit: I will try to fix my achievements file so I can test this / achieve it in game as discusse.

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Yeah, we need some policies which can increase farmer’s membership more. Or reduce the requirements?

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Okay I finished testing this.
Might be worth updating the subject since it is misleading.

Here is the evidence to support my claim that the game code is correct and the guides are incorrect – I triggered the achievement without reaching 75% farmer population either.

Make sure that you enable all three policies with the correct slider position, that happiness is > 75% for 4/5 turns and that you are not using the political capital cheat mode… the political capital cheat WILL disable achievement triggers.

Let me know how it goes <3

achievement

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Forget what the rest of this thread reads. You do indeed need your farmers membership to be greater than 75%. I was able to get this achievement very easily.

As a new game as the USA implement and/or max out the following policies (in no particular order): Agriculture Subsidies, Vertical Farm Subsidies, Rural Development Grants, Organic Farming Subsidy, Biofuel Subsidies, Climate Change Adaption Fund, City Farms, Food Stamps, and Keep the Country Tidy Campaign

Then cancel the following policies: Game Hunting Restrictions, Petrol Tax, Car Tax, and the Foods Standards Agency.

After this, you will now need to decrease International Trade to get you the final bump. I did this by implementing and maxing out Import Tariffs, and Foreign Investment Restrictions.

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I do think there is a correlation causation gap here… those policies / cancelled policies you mention also make farmers happier whilst increasing farrmer population… there is a 4 turn intertia requirement which may be why it seems like you need the 75% membership.

As demonstrated above the achievement is achievable without the 75% farmers membership… and this is consistent with the game files. achievements.csv (you can go look yourself).
The only theory I could have about why it COULD be different is if non-steam versions have a different achievements.csv file, do have a look for me if that is the case and post the row (if it is different to what I already posted lol).

It doesn’t really matter, the achievement IS achievable, but I like to nitpick since I am pretty sure I am correct here :smiley:

Edit; Welcome to the forum as well buddy.

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The only problem is that solely farmer based policies may be unpalatable for other voters, so some playwrs may not want to implement such sweeping diffuse industrialization. But no doubt, certainly achievable. Maybe players disliked the inability to get the achievement while being friendly with both urban and rural voters.

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The same could be said for most of the achievements. I think the point of the achievements is to give the player another perspective/experience or way to play the game. For example: to get the achievement Dangerous Streets, one has to put their focus on purposely increasing crime to create negative situations. In my play style, I would never attempt this (on purpose), but since there is an achievement to do this, I did, and it was quite fun. :smiley: :policeman: :male_detective:

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Yes, that’s a fair point. Now I would like to ask, is there scope for it to be balanced?

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