I have the same issue.
I have tried re-installing, running as admin, making sure my entire steam folder and Documents (including “My Games”, where the log is saying it can’t access) is not read-only and then also running as admin again, all end up loading into the grey background “Big Pharma” screen.
[code]Initialize engine version: 4.6.0f3 (30840d631a27)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1404]
Renderer: AMD Radeon HD 6700 Series
Vendor: ATI
VRAM: 1011 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
Begin MonoManager ReloadAssembly
Platform assembly: S:\SteamLibrary\steamapps\common\Big Pharma\Big Pharma_Data\Managed\UnityEngine.dll (this message is harmless)
Loading S:\SteamLibrary\steamapps\common\Big Pharma\Big Pharma_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: S:\SteamLibrary\steamapps\common\Big Pharma\Big Pharma_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading S:\SteamLibrary\steamapps\common\Big Pharma\Big Pharma_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: S:\SteamLibrary\steamapps\common\Big Pharma\Big Pharma_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading S:\SteamLibrary\steamapps\common\Big Pharma\Big Pharma_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: S:\SteamLibrary\steamapps\common\Big Pharma\Big Pharma_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading S:\SteamLibrary\steamapps\common\Big Pharma\Big Pharma_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
- Completed reload, in 0.073 seconds
Initializing input.
Input initialized.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
Platform assembly: S:\SteamLibrary\steamapps\common\Big Pharma\Big Pharma_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: S:\SteamLibrary\steamapps\common\Big Pharma\Big Pharma_Data\Managed\System.dll (this message is harmless)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
The referenced script on this Behaviour is missing!
(Filename: Line: 1788)
UserName = Lez
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
AppId = 344850
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
[SingletonPrefab] Using instance already created: Backbone
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)
Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 11413.
Total: 11.929868 ms (FindLiveObjects: 0.554888 ms CreateObjectMapping: 0.219511 ms MarkObjects: 10.149334 ms DeleteObjects: 0.048888 ms)
UnauthorizedAccessException: Access to the path “C:\Users\Shawn\Documents\My Games\Big Pharma” is denied.
at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x00000] in :0
at System.IO.Directory.CreateDirectory (System.String path) [0x00000] in :0
at System.IO.DirectoryInfo.Create () [0x00000] in :0
at (wrapper remoting-invoke-with-check) System.IO.DirectoryInfo:Create ()
at System.IO.Directory.CreateDirectoriesInternal (System.String path) [0x00000] in :0
at System.IO.Directory.CreateDirectory (System.String path) [0x00000] in :0
at SaveGame.GetSavePath () [0x00000] in :0
at GlobalSave.GetPath () [0x00000] in :0
at Store.LoadGlobalSave () [0x00000] in :0
at Store.LoadGlobalSaveAndCheckForMods () [0x00000] in :0
at SplashScreen.StartLoadProcess () [0x00000] in :0
at Fader+c__Iterator7.MoveNext () [0x00000] in :0
(Filename: Line: -1)
[/code]