I’ve been a bit unhappy with the game’s focus on alcohol, since my friends and I aren’t heavy drinkers. We tend to go out for coffee or ice cream rather than beer or wine, and I wanted the game to reflect more of my real life.
I’ve also been surprised at how expensive it is to go out at all. My friends and I do a lot of cheap things together, and going out for coffee or ice cream tends to be pretty cheap.
So, I’ve added two new food-related interests: coffee and ice cream. To go along with those, I’ve added two new social events: Go out for coffee and Go out for ice cream. Both of those have conversation as one of the interests they fill, since my friends and I tend to chatter up a storm while having our coffee or ice cream. Both of these events cost single-digit amounts of money. (My game is in dollars – I wish it were in pounds – so the prices are cheaper for games in dollars than for games in pounds, but they should still be cheaper than most activities. And of course, you can edit them to your heart’s content.)
Let me know if you have any trouble with these, but I tested them in my game, and they worked fine for me.
Put the following in your interests.csv folder:
#,ice cream,Ice Cream,0.5,food
Put the following in your social_events.csv folder:
#,COFFEE,coffee,Coffee in a coffeeshop,Enjoy a tall latte at your local coffeeshop.,coffee,data/sounds/wine.ogg,"_random,1.0",How about going out for some coffee?,0,5,-1,-1,1,1,1,1,1,1,1,2,-1,#,“coffee,1.0”,“food,0.5”,“conversation,0.5”,#,“stress,-0.1,0.3”,“confidence,0.05,0.4”,“weight,0.03,0.97”,“boredom,-0.25,0.5”,#,"_energy,0.1",
#,ICE CREAM,ice cream,Go out for ice cream,“I scream, you scream, we all scream for ice cream!”,ice cream,data/sounds/wine.ogg,"_random,1.0",“Hey, wanna go out for ice cream?”,0,7,-1,-1,1,1,1,1,1,1,1,2,-1,#,“ice cream,1.0”,“food,0.5”,“conversation,0.5”,#,“stress,-0.1,0.3”,“weight,0.03,0.97”,“boredom,-0.25,0.5”,#,"_energy,0.08",