youre right. what i mean is that all the bullet weapons that the USSN use are propelled by magnetic technology. i dont know what i would call them other than railguns.
but youre right, they use railguns, coilguns and gauss guns. i just wanted to summarise what i was thinking.
Now you know what to call them But, as I said, it seems almost no one actually knows the difference, so you’re probably safe calling them whatever you want. Also, a couple thousand years can do a lot to a language (I assume GSB is “far future”). I’m pretty sure the current edition of English has some old words that now mean the opposite to what they used to.
Anyway, don’t let me drag the topic off-track, I just wanted to point that out. Keep up the good work
actuallty, the USSN is not a part of GSB “canon”. they have their own story in another universe. im thinking of having a black hole incident to explain the USSN precense.
im also working on a story of the conflict between USSN and ULP. ill post it here as soon as i have made it readable…
forget everything that have been posted here before. i am going to scrap EVERYTHING! all the ships, modules and models and start over…
the only thing i wont scrap, is the name…
i am going to do a small things when i get bored and we will see where it goes…
i already have some plans on how its going to turn out. i will have small ships (compared to other mods) with limited hardpoints and have custom weapons that is more powerfull, as a response to the rquest of more dakka. im going to base the shipstyle off the Hiigarians in homeworld 2. there is a mod for hw2 thats called “complex” which adds more ships, so i will have a lot of ships to get inspired from.
i will still do them in sketchup, but with alot more attention to detail.
i think this is the best way to do it, since i havnt made any progress in months…
deserters will still be my top priority though. and i wont do any ussn “coding” to get it ingame or anything until the deserters are finnished.
well then to help you out with dakka, here is a little module I made while playing around with the shotguns idea on ‘that other thread’. You need tribe or you can get a different sound, your choice:
Amazing! it would be a guide rapid fire that does absurd amounts of damage per shot (compared to other rapid fire weapons)
oh and that’s sketchup, right?
thanks! the cannons are done as individual models, so i can easaly pose them, take them of and modify and even put em on fighters >:D
im planning on making a blast effect that looks like the two cannons are firing, but have the original one bullet dds. i will make it fire really fast, the bullets go fast and hopefully this will give the effect that both cannons are shooting.
maybe you could put a salvo size of 2 so that it actually fires two at the same time instead of just the visual effect… I know that salvo with bullets work but idk if it will look like something comes from both barrels.
@ ponyus
The kinetic weapons play a series of animations for the muzzle flash, what i did was alternate the flash location so that it looked like each barrel fired in sequence. I can help you create one if you want.
@Wasabi of IP
During development i considered salvo = 2 for the Uni-T heavy weapons, so instead of doubling the damage, it fires 2 bullets . . However i loved the look of a double bullet sprite, the downside was it change the original file (which still does not sit well with me and the rest of the community based on the various posts ). . .
Looking back i think that I made the wrong decision and that you are right, that the salvo = 2 is the better way to go.