NEW UPDATE will be added 22/2-17
Update 20/2-2017: s000.tinyupload.com/index.php?fi … 4120564965
THIS MIGHT BRAKE YOUR SAVES SO MAKE A BACKuP OF YOUR ORIGINAL FILES
adds to: C:\Program Files\Production Line\data\simulation or [gamedir]\Production Line\data\simulation
Just overwrite the existing files and play
So i managed to add pre assembly on seats and engines to the game.
Right now there are some placeholder grafix but im planning to add my own just for show.
New process is created and it now looks like this.
It works fine.
New resources are:
Seat Frame with Foam
in addtion to that
Seats are now manufactured as:
2,Seat with Airbag
3,Seat with Airbag and heating
4,Seat with Airbag and heating + Leather
5,Seat with Airbag and heating + Leather + Power
Each are built in stand alone final assembly station.
At the production line you will update as ususal and it will update the required seat specifications.
and you are then paied accordingly.
Engines are now added to a subassebly station, the engine is then loaded in to the actual assembly station.
The base price of a complete engine is 1000$ so its the most expensive part used in the cars.
However it can be produced at about 1/4th of that price if you build it yourself.
The base engine will not increase price on the car, however the base engine gives you ability to research turbo and this adds 600$ to the sold car price. (Turbo is bought at 222$) so it gives you a good kickback
Later next step is electric engines.
They are expensive to buy @ 2000$ and a battery at 1000$
however the engine can be built onsite for about 1/6th of that price. the battery is bought and cant be made.
Right now, due to the fact you cant remove tech based on added tech, the electric vehicle tech will give you both turbo and electric vehicle boost (total of 4600$), its purely due to limitations in the game as such.
here is a video (same that is ontop)