Here’s the debug file, not much in it:
----DEBUG FILE----
Windows XP detected
GSB Debug File. App version Beta 1.0
Desktop resolution is 2560 x 1600
Initialising Direct3D
Initialising global vertex buffer
creating render targets
success in initialising 3D
Initialising Direct Input
Finished Initialising Direct Input
Initialising Sound Engine
Finished Initialising Sound Engine
Also I had to change my clock and if you run 2500x1600 (or whatever the high res is) you get stretched pixels on the right.
Loved what I got to play!