Also I got crash
[16:34:12:884]- Ending thread: [1][Winning Stats]
[16:34:26:114]- Failed to find Neuron: [-0.18]:D:\programming\democracy 4\builds\Democracy4\src_all_operating_systems\sim\SIM_Neuron.cpp 470
[16:34:26:114]- Failed to find Neuron: [4]:D:\programming\democracy 4\builds\Democracy4\src_all_operating_systems\sim\SIM_Neuron.cpp 470
[16:34:36:144]- Failed to find Neuron: [-0.18]:D:\programming\democracy 4\builds\Democracy4\src_all_operating_systems\sim\SIM_Neuron.cpp 470
[16:34:36:144]- Failed to find Neuron: [4]:D:\programming\democracy 4\builds\Democracy4\src_all_operating_systems\sim\SIM_Neuron.cpp 470
[16:34:37:924]- Failed to find Neuron: [0.3]:D:\programming\democracy 4\builds\Democracy4\src_all_operating_systems\sim\SIM_Neuron.cpp 470
[16:34:37:924]- Failed to find Neuron: [0.6]:D:\programming\democracy 4\builds\Democracy4\src_all_operating_systems\sim\SIM_Neuron.cpp 470
Can’t replicate crash…
But “Failed to find Neuron” happens when you keep rightclicking Firearm Laws in Armed Communities situation (USA).
It seems like you aren’t checking, if something already affects something, because rubber bullets, tear gas and water cannons affects Luddite Riots twice - I reported it in 1.24
Sometimes policy affecting simulation is in simulation or in policy CSV file…
It seems like Press Freedom should be displayed inversely there…
I found unused policy sliders - they belonged to policies, that aren’t in this game.
directdemocracy - DISTRICT VOTES REGIONAL VOTES FEDERAL STATE VOTES REFERENDUM REQUESTS CONSTITUTIONAL CHANGES
languages - FOREIGN BUSINESS LANGUAGE MULTIPLE FOREIGN LANGUAGES
research - LABORATOR EQUIPMENT SCIENTIFIC PERSONNEL SPONSORED PROFESSORSHIP RESEARCH INSTITUTE
retirementdisclosure - PUBLIC PENSION CALCULATOR STATE PENSION INDEX OPEN INDIVIDUAL RETIREMENT ACCOUNTS PUBLIC PRIVATE PENSION ACCOUNTS LIFELONG INCOME INDEX
They should be deleted, since its unused, also its waste of translator time.
Actually it is! But only relatively harmlessly, but the code that picks out speech snippets and who they affect. But I will fix it. Thanks for the spot!
It actually directly affects the targets of the tax instead, which i think makes more sense, because it shows that this is government-designated spending (in that its enforced) rather than discretionary
Yeah, military spending is one of most expensive policies
Theoretical max - if all expenses increasing factors are at maximum.
For Healthcare, there is default of 0.59… How are those exactly calculated?
Policy
Cost
Theoretical Max
MilitarySpending
5037,5
5541,25
SchoolVouchers
5400
5400
StateSchools
5400
5940
OilDrillingSubsidy
8025
8025
HealthcareVouchers
9000
8995,14
StateHealthService
9000
8995,14
StatePensions
9250
13764
So you can’t have all most expensive policies at once.
Unless you don’t care about debt crisis or tax evasion.
UBI should be definitely most expensive there!
USA has 209 000 000 adults. $1000 per month per adult would be $627 000 million per quarter, or $627 billion per quarter.
In game for USA at 100% difficulty its $164 billion.
So it maxed out its measly $203 per month.
On flip side when maxed out it increases everyone income by $16 000 per quarter at max.
This is 5280 bln per quarter. (16 000 * 330 000 000 million) - one of most expensive policies.
By the way it would be nice to see expenditure and income as percentage of GDP.
Effectively you could see economic size of state.
Yes there are lots of things I should check and possibly adjust now I can do inverted effects and extra variables…will take a while. UBI is way more expensive in the next update.