1GB of Awesomeness...


#1

I am currently making a ship 50,000x50,000 in size. I estimate (using the size of my leviathan as a basis) that the unflattened version of this ship (going to be a station) will be around 1GB… It’ll be released in the distant future as well, and posting it here through the magic of post editing…

Any thoughts?


#2

While the game will let you have a ship that big, you will have problems with other ships tring to shoot it. There were some complications the first time i fielded your <> ship

My initial research showed that there were a whole new set of problem to tackle. At the moment i want to focus on Unity.

Side note, if it has a power generation greater than 10K there is a chance that it will take out everything when it goes boom . . in theory


#3

I plan on filling every one of its slots with the most powerful variants of the Doomsday generator…


#4

Oh, dear . . Talk about a no win situation (unless the player uses fighters)

If i may make a suggestion, Take an existing ship and make it 50kx50k and place it on a map and see how it goes. (yes, it will be very grainy) This way you get a feel for what will be involved down the track when you try and make the new ship fly . . . . You will need to turn on minimum zoom . .


#5

Done… OMG, OMG, OMG!!! SHIP EVERYWHERE! WHERE IS SPACE! GAH! shivers in corner, rocking back and forth


#6

hmm and I thought claustrophobia in space was an oxymoron…


#7

It would have been like performing the trench run in star wars - with a cruiser. .
On the bright side the you cant miss.


#8

If the ship is 50,000x50,000 and crammed with Doomsday generators, then no, its pretty hard to miss.


#9

but you will have to use fighters since frigates and cruisers will be vaporised in the explosion. . .


#10

but the death star isn’t a fighter, and thats the point :stuck_out_tongue: Ram a ship like Randy is planning into the death star and it will vaporise the death star…
And the planet nearby…
And the entire solar system.


#11

@darkstar: No, I think that the analogy “Using a Destiny class leviathan to catch a mouse” would be more accurate.
@Wasabi: No, it’ll probably destroy the entire galaxy… with all those top of the line doomsday generators onboard.


#12

Sorry - what i ment was the 50k cruiser that randy is building, you will need to attack it with fighters if you wish to survive the explosion - while they will be blown into the next sector, but they will survive.

Now there is a nasty thought, a squadron of fighters that are 50k in size . .


#13

YES!!!
Actually I had an idea: kamikaze fighters. They have generators that, like doomsday generator, generate an insane amount of power, yet consume most of it. But it would have to be lightweight for a fighter. Has this been done before?


#14

Not fighters… Frigates have.


#15

There might be a reason why it has not been done . .
For example - does a exploding fighter create area effect damage ?


#16

Right- forgot about that…


#17

yeah, just tested, nothing happened… I watched hopefully as a fighter went over a frigate, blew up, and… nothing.


#18

To quote Marvin the Martin . .
" . . Well, back to the ol drawing board"


#19

As a member of the “Mad Engineers United For Extreme Gratuitousness” organization I’ll say:

Good luck with that

I already attempted to build a 8192 sprite size station. The simple fact of watching how my laptop needed seconds in order to make visible/invisible a single layer made me trash the idea of making such creations and stick to 4096. Yes, with better computers you can perfectly work with 8k sprites but I think 50k may be a bit too much.

Or maybe not, but I’m only telling why I haven’t written a post raising the size to 100k.

Go to your config.txt file inside your GSB saved games folder and mess around with the following line:

OPTIONS_MINZOOM = 1.00

Specifically make the value smaller (0.5 or lower). I think that with something that big you may need to set it around 0.01-0.05 if you want to fit it in the screen.


#20

Thank you for that idea… does it
OMG, LAG!!! LAG!!!