I am currently making a ship 50,000x50,000 in size. I estimate (using the size of my leviathan as a basis) that the unflattened version of this ship (going to be a station) will be around 1GB… It’ll be released in the distant future as well, and posting it here through the magic of post editing…
While the game will let you have a ship that big, you will have problems with other ships tring to shoot it. There were some complications the first time i fielded your <> ship
My initial research showed that there were a whole new set of problem to tackle. At the moment i want to focus on Unity.
Side note, if it has a power generation greater than 10K there is a chance that it will take out everything when it goes boom . . in theory
Oh, dear . . Talk about a no win situation (unless the player uses fighters)
If i may make a suggestion, Take an existing ship and make it 50kx50k and place it on a map and see how it goes. (yes, it will be very grainy) This way you get a feel for what will be involved down the track when you try and make the new ship fly . . . . You will need to turn on minimum zoom . .
but the death star isn’t a fighter, and thats the point Ram a ship like Randy is planning into the death star and it will vaporise the death star…
And the planet nearby…
And the entire solar system.
@darkstar: No, I think that the analogy “Using a Destiny class leviathan to catch a mouse” would be more accurate. @Wasabi: No, it’ll probably destroy the entire galaxy… with all those top of the line doomsday generators onboard.
Sorry - what i ment was the 50k cruiser that randy is building, you will need to attack it with fighters if you wish to survive the explosion - while they will be blown into the next sector, but they will survive.
Now there is a nasty thought, a squadron of fighters that are 50k in size . .
YES!!!
Actually I had an idea: kamikaze fighters. They have generators that, like doomsday generator, generate an insane amount of power, yet consume most of it. But it would have to be lightweight for a fighter. Has this been done before?
As a member of the “Mad Engineers United For Extreme Gratuitousness” organization I’ll say:
Good luck with that
I already attempted to build a 8192 sprite size station. The simple fact of watching how my laptop needed seconds in order to make visible/invisible a single layer made me trash the idea of making such creations and stick to 4096. Yes, with better computers you can perfectly work with 8k sprites but I think 50k may be a bit too much.
Or maybe not, but I’m only telling why I haven’t written a post raising the size to 100k.
Go to your config.txt file inside your GSB saved games folder and mess around with the following line:
OPTIONS_MINZOOM = 1.00
Specifically make the value smaller (0.5 or lower). I think that with something that big you may need to set it around 0.01-0.05 if you want to fit it in the screen.