Re: Current changes (pending next build)


#1

#2

#3

#4

#5

#6

#7

#8

[version 1.54]

  1. [Bug] Fixed bug where AI research could sometimes skip a rung in the research tree and not research the parent tech.
  2. [GUI] Fixed flickering of tooltips on the slot details screen.
  3. [Bug] Sound effects volume slider now works again!
  4. [Content] New mission map: Detroit (216% bigger than previous largest map).
  5. [GUI] Changed the ‘New!’ text so it no longer flashes but is drawn vertically on the slot selector instead, so it is less irritating.
  6. [Bug] Fixed bug where sometimes the backs of company logo signs were flipped.
  7. [GUI] Research link button on the design studio details window now links directly to the car designs tab in research screen.
  8. [GUI] Reorganised the research tree slightly with some more pre-requisites required for certain techs.
  9. [Balance] Increased the research output of the research center, increased price of both research facilities, and increased research cost of some late game items.
  10. [GUI] Added new floating notice that informs the player when resources are refunded from a stockpile if seemingly not needed any more.
  11. [GUI] Hovering over a building zone ‘unlock’ icon now shows as a highlight the area that is contained within that zone.
  12. [Bug] Fixed bug where in some circumstances cars would not sell.
  13. [Bug] Fixed bug where custom map delete button was not working.
  14. [GUI] Added icon to tech tree entries to indicate when they are already in the research queue.
  15. [Feature] New discount scheme feature added to the showroom.
  16. [Bug] Fixed bug where the ‘defects’ vehicle sign could be stuck at the xport slot after exported car was sold.
  17. [Bug] Fixed crash bug involving using commas in car design names. Commas can now longer be entered in the naming window for car designs.
  18. [Optimisation] Reduced size of save game files.
  19. [GUI] Slot picker mouseover now shows the number of each item that is created for manufacturing slots.
  20. [Languages] Added community-provided Slovenian language translation.

#9

[version 1.55]

  1. [Bug] The early-game QA slot now also detects defects during the visual inspection.
  2. [Feature] Added new scenario style: Freeplay with all tech pre-researched.
  3. [GUI] Added menu buttons to toggle slot/vehicle notices and conveyors on and off.
  4. [Bug] Fixed crash on showroom screen with really large number of cars in showroom at high speed.
  5. [Balance] Raised the construction cost of the design studio from $122,000 to $205,000.
  6. [GUI] Added tooltips to readouts at top of efficiency screen.
  7. [GUI] The tooltips for each vehicle in the showroom now show the hours in the showroom, plus viewcount is now total views, not just those leaving feedback.
  8. [Design] The pricing model has now changed. The player sets the fixed price of a vehicle, and it never changes without them. Profit estimates per vehicle are now shown.
  9. [Balance] Increased the price of imported climate control unit from $530 to $780
  10. [Balance] Increased the price of camera component from $55 to $110.
  11. [Balance] Increased price of imported airbag from $110 to $225
  12. [Balance] Increased price of sodium azide from $220 to $440
  13. [Balance] Increased price of alarm from $123 to to $199
  14. [Balance] Increased price of chip from $68 to $99
  15. [Balance] Increased price of leather from, $200 to $269
  16. [Balance] Increased price of lightbulb from $8 to $21
  17. [Balance] Increased price of satnav from $116 to $199
  18. [Balance] Increased price of speaker from $62 to $105
  19. [Balance] Increased market value of xenon lighting from $375 to $499
  20. [Balance] Increased market value of led lighting from $429 to $559
  21. [Balance] Increased market value of stop-start engine from $494 to $675
  22. [Balance] Increased price of imported spoiler from $96 to $175
  23. [Balance] Increased price of imported sensor from $50 to $70
  24. [Balance] Increased price of imported servo from $41 to $55
  25. [Balance] Increased time to manufacture servo from 2100 to 3900
  26. [Balance] Increased time to manufacture sensor from 4500 to 6200
  27. [Balance] Increased construction cost of sensor manufacture from $21,000 to $39,900
  28. [Balance] Increased construction cost of servo manufacture from $28,000 to $46,500

#12

[version 1.57]

  1. [Bug] Vehicle design screen now correctly re-calculates the price and profit etc whenever an option is toggled.
  2. [GUI] Supply stockpile window now greys out text and adds a new tooltip to show when import priorities are not researched.
  3. [GUI] Improved car-price setting GUI.
  4. [Bug] Fixed bug where AI research could stop updating.
  5. [Bug] Fix for a faulty ‘not connected to resource network’ error when a slot needed a resource that was being produced by a connected and upgraded manufacturing slot.
  6. [GUI] Percentages now shown in vehicle pricing screen plus gross profit highlighted.
  7. [GUI] Notices informing you of resources not being connected now show the unconnected resource icons.
  8. [GUI] Icon for computerised and expedited sales techs now show the export slot.

#13

[version 1.58]

  1. [Tutorial] New tutorial popup for completing research of polished paintwork or aircon to make it cleare these are new slots.
  2. [Bug] Fixed random crash bug in vehicle processing.
  3. [Bug] Fixed long running bug where the warning/error icon on the vehicle design button was not always in synch with the designs to show missing features.
  4. [Bug] Placing down car conveyor belts over the top of existing belts or slots now gives an appropriate refund for the cost of the existing slots to prevent double charging.
  5. [Content] New researchable upgrade for export slots: Larger sales teams.
  6. [Bug] Fixed bug with the display of some slot upgrade time reductions.
  7. [Bug] Fixed bug where research and design studios researched differently at each game speed, also clarified true points generation per game minute.
  8. [GUI] Holding down shift when clicking a resource import strategy button now applies that to every slot of the same type.
  9. [Bug] Fixed bug where zooming in to put a currently highlighted and window-connected slot offscreen, then scrolling the world resulted in the window-connection lines screwing up.
  10. [Feature] Maintenance facility (researchable) can speed up breakdown repairs, plus new breakdown feature (optional) where production slots can stop working.
  11. [GUI] Buyall option for upgrades no longer closes window behind it.
  12. [Performance] Major framerate boost for massive maps.
  13. [GUI] When zooming out, max zoom out now correctly limited so you can see the whole map and nothing else.
  14. [GUI] The lists of upgrades and imports on a slot window are now sorted alphabetically instead of seemingly randomly.
  15. [GUI] List of car features at the bottom of the showroom screen is also now sorted alphabetically.
  16. [Bug] Smart Junctions can no longer break down. (They lack the UI to show progress on repair so this seemed fair).
  17. [GUI] Camera zoom is now non-linear to improve usability (hopefully :D)

#14

[version 1.59]

  1. [Balance] Budget cars can now never consider a sunroof to be common.
  2. [GUI] Redesign of the showroom car details screen.
  3. [GUI] Showroom vehicle icons now have a warning or error icon on them depending if they have defects/missing features (error) or uninstalled features (warning).
  4. [GUI] New options added to options screen to toggle the ‘no export room’ and ‘insufficient resources’ notices on and off.
  5. [GUI] Redesign of the income screen so it shows revenue breakdown as a pie chart by category and by body style
  6. [Performance] Reduced size of save games.
  7. [GFX] Added new animated battery cell production machine.
  8. [Feature] New upgrade for paint-rooms: next-gen paint compressors.
  9. [Balance] Make brakes now produces 2 at a time, takes slightly longer, and costs more to place, uses more power.
  10. [Balance] Cost of valves doubled, cost of engine assembly +200. Value of basic car +200. Production time & power use of manufacture valves increased.
  11. [Balance] Value of a stop-start powertrain increased by $500. Cost of component increased by $350.
  12. [Balance] Touchscreen component cost increased by $300.
  13. [Balance] Cost of wood increased by $200.
  14. [Balance] Production time to make servos increased from 3,900 to 4,200.
  15. [GUI] New category-based system for the car design window to make toggling between mutually-exclusive options much more obvious.
  16. [Content] new researchable powertrain options (also manufacturable): Fast and Super Fast powertrains (ICE/electric variants)
  17. [Balance] Loans are now capped at $5million and no loans are offered if bank balance is above $10million.
  18. [Performance] Fixed a few memory leaks that could theoretically cause issues with really huge maps over long periods.

#15

[version 1.60]

  1. [content] Cars now have a range of different wheel options to be researched upgraded and introduced: matte black, 5-point, turbine, high-tech and gold-plated!
  2. [GUI] Certain mandatory included features like emissions checks no longer listed in car design or feature availability list.
  3. [Bug] The resource imports tab for slots now also shows options for combination resources such as heated and folding wingmirrors, and crops their name to fit.
  4. [GUI] Resources are now ‘unlocked’ over time by the research that requires them, to limit the huge list of resources otherwise shown during the early part of the game.
  5. {Bug] Conveyor belts now don’t get ‘stuck’ visually briefly after exiting the research screen.
  6. [Content] New researchable upgrade and feature ‘air suspension’ which requires ‘air suspension bag’ resources.
  7. [GUI] The research button will now flash green, instead of red, if there are un-researched design items, and no current design item being researched.